DiscIO: Do swapping in GetTitleID implementations

Gets rid of external swaps at every usage.
This commit is contained in:
Lioncash
2015-09-22 13:25:54 -04:00
parent 5d774df1e8
commit 4b9b82e000
10 changed files with 28 additions and 30 deletions

View File

@ -947,12 +947,11 @@ void CGameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED (event))
if (!iso)
return;
u64 title;
u64 title_id;
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(iso->GetFileName()));
if (volume && volume->GetTitleID((u8*)&title))
if (volume && volume->GetTitleID(&title_id))
{
title = Common::swap64(title);
CWiiSaveCrypted::ExportWiiSave(title);
CWiiSaveCrypted::ExportWiiSave(title_id);
}
}

View File

@ -340,13 +340,11 @@ const std::string GameListItem::GetWiiFSPath() const
if (iso->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC)
{
u64 title = 0;
iso->GetTitleID((u8*)&title);
title = Common::swap64(title);
u64 title_id = 0;
iso->GetTitleID(&title_id);
const std::string path = StringFromFormat("%s/title/%08x/%08x/data/",
File::GetUserPath(D_WIIROOT_IDX).c_str(), (u32)(title>>32), (u32)title);
File::GetUserPath(D_WIIROOT_IDX).c_str(), (u32)(title_id >> 32), (u32)title_id);
if (!File::Exists(path))
File::CreateFullPath(path);