mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Vulkan: Use an enumeration to index pipeline layouts
This commit is contained in:
@ -300,8 +300,8 @@ void RasterFont::PrintMultiLineText(VkRenderPass render_pass, const std::string&
|
||||
return;
|
||||
|
||||
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
g_object_cache->GetPushConstantPipelineLayout(), render_pass,
|
||||
m_vertex_shader, VK_NULL_HANDLE, m_fragment_shader);
|
||||
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_PUSH_CONSTANT),
|
||||
render_pass, m_vertex_shader, VK_NULL_HANDLE, m_fragment_shader);
|
||||
|
||||
UtilityShaderVertex* vertices =
|
||||
draw.ReserveVertices(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, text.length() * 6);
|
||||
|
Reference in New Issue
Block a user