Vulkan: Use an enumeration to index pipeline layouts

This commit is contained in:
Stenzek
2016-11-13 15:24:55 +10:00
parent cd3481fbc7
commit 4bc0e14995
10 changed files with 96 additions and 112 deletions

View File

@ -300,8 +300,8 @@ void RasterFont::PrintMultiLineText(VkRenderPass render_pass, const std::string&
return;
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
g_object_cache->GetPushConstantPipelineLayout(), render_pass,
m_vertex_shader, VK_NULL_HANDLE, m_fragment_shader);
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_PUSH_CONSTANT),
render_pass, m_vertex_shader, VK_NULL_HANDLE, m_fragment_shader);
UtilityShaderVertex* vertices =
draw.ReserveVertices(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, text.length() * 6);