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fix formatting uglies introduced in glsl-master branch
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@ -581,7 +581,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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// GLSL Option
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{
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if(strstr(choice_backend->GetString(choice_backend->GetSelection()).ToAscii(), "OpenGL") != NULL)
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if (strstr(choice_backend->GetString(choice_backend->GetSelection()).ToAscii(), "OpenGL") != NULL)
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{
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wxCheckBox* const cb_GLSL = CreateCheckBox(page_advanced, _("Use GLSL Shaders"), wxGetTranslation(GLSL_desc), vconfig.bUseGLSL);
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szr_misc->Add(cb_GLSL);
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