fix formatting uglies introduced in glsl-master branch

This commit is contained in:
Shawn Hoffman
2011-12-26 00:15:54 -05:00
parent f59063c8e7
commit 4bc14c3473
15 changed files with 1069 additions and 1054 deletions

View File

@ -1439,7 +1439,7 @@ void Renderer::ResetAPIState()
{
// Gets us to a reasonably sane state where it's possible to do things like
// image copies with textured quads, etc.
if(g_ActiveConfig.bUseGLSL)
if (g_ActiveConfig.bUseGLSL)
ProgramShaderCache::SetBothShaders(0, 0);
else
{
@ -1471,7 +1471,7 @@ void Renderer::RestoreAPIState()
if (g_ActiveConfig.bWireFrame)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
if(g_ActiveConfig.bUseGLSL)
if (g_ActiveConfig.bUseGLSL)
ProgramShaderCache::SetBothShaders(0, 0);
else
{