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fix formatting uglies introduced in glsl-master branch
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@ -1439,7 +1439,7 @@ void Renderer::ResetAPIState()
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{
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// Gets us to a reasonably sane state where it's possible to do things like
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// image copies with textured quads, etc.
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if(g_ActiveConfig.bUseGLSL)
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if (g_ActiveConfig.bUseGLSL)
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ProgramShaderCache::SetBothShaders(0, 0);
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else
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{
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@ -1471,7 +1471,7 @@ void Renderer::RestoreAPIState()
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if (g_ActiveConfig.bWireFrame)
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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if(g_ActiveConfig.bUseGLSL)
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if (g_ActiveConfig.bUseGLSL)
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ProgramShaderCache::SetBothShaders(0, 0);
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else
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{
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