Change "Wiimote" to "Wii Remote" in Interface

The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well.

This is mostly a resubmission of #4338 but there are some minor other changes as well.
This commit is contained in:
Pringo
2016-10-25 19:49:41 -07:00
parent f1dd0bda3b
commit 4bd5674b85
9 changed files with 44 additions and 43 deletions

View File

@ -12,7 +12,7 @@
namespace Wiimote
{
static InputConfig s_config(WIIMOTE_INI_NAME, _trans("Wiimote"), "Wiimote");
static InputConfig s_config(WIIMOTE_INI_NAME, _trans("Wii Remote"), "Wiimote");
InputConfig* GetConfig()
{

View File

@ -283,9 +283,9 @@ Wiimote::Wiimote(const unsigned int index)
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BackgroundInputSetting>(_trans("Background Input")));
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BooleanSetting>(_trans("Sideways Wiimote"), false));
std::make_unique<ControlGroup::BooleanSetting>(_trans("Sideways Wii Remote"), false));
m_options->boolean_settings.emplace_back(
std::make_unique<ControlGroup::BooleanSetting>(_trans("Upright Wiimote"), false));
std::make_unique<ControlGroup::BooleanSetting>(_trans("Upright Wii Remote"), false));
m_options->boolean_settings.emplace_back(std::make_unique<ControlGroup::BooleanSetting>(
_trans("Iterative Input"), false, ControlGroup::SettingType::VIRTUAL));
m_options->numeric_settings.emplace_back(
@ -295,7 +295,7 @@ Wiimote::Wiimote(const unsigned int index)
// hotkeys
groups.emplace_back(m_hotkeys = new ModifySettingsButton(_trans("Hotkeys")));
// hotkeys to temporarily modify the Wiimote orientation (sideways, upright)
// hotkeys to temporarily modify the Wii Remote orientation (sideways, upright)
// this setting modifier is toggled
m_hotkeys->AddInput(_trans("Sideways Toggle"), true);
m_hotkeys->AddInput(_trans("Upright Toggle"), true);
@ -349,7 +349,7 @@ bool Wiimote::Step()
}
// check if a status report needs to be sent
// this happens on Wiimote sync and when extensions are switched
// this happens on Wii Remote sync and when extensions are switched
if (m_extension->active_extension != m_extension->switch_extension)
{
RequestStatus();
@ -689,7 +689,7 @@ void Wiimote::Update()
if (rptf.ext)
GetExtData(data + rptf.ext);
// hybrid Wiimote stuff (for now, it's not supported while recording)
// hybrid Wii Remote stuff (for now, it's not supported while recording)
if (WIIMOTE_SRC_HYBRID == g_wiimote_sources[m_index] && !Movie::IsRecordingInput())
{
using namespace WiimoteReal;
@ -795,7 +795,7 @@ void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size
// Check for custom communication
if (99 == _channelID)
{
// Wiimote disconnected
// Wii Remote disconnected
// reset eeprom/register/reporting mode
Reset();
if (WIIMOTE_SRC_REAL & g_wiimote_sources[m_index])
@ -911,7 +911,7 @@ void Wiimote::ConnectOnInput()
{
Host_ConnectWiimote(m_index, true);
// arbitrary value so it doesn't try to send multiple requests before Dolphin can react
// if Wiimotes are polled at 200Hz then this results in one request being sent per 500ms
// if Wii Remotes are polled at 200Hz then this results in one request being sent per 500ms
m_last_connect_request_counter = 100;
}
}

View File

@ -33,10 +33,10 @@ const std::string hotkey_labels[] = {
_trans("Exit"),
_trans("Press Sync Button"),
_trans("Connect Wiimote 1"),
_trans("Connect Wiimote 2"),
_trans("Connect Wiimote 3"),
_trans("Connect Wiimote 4"),
_trans("Connect Wii Remote 1"),
_trans("Connect Wii Remote 2"),
_trans("Connect Wii Remote 3"),
_trans("Connect Wii Remote 4"),
_trans("Connect Balance Board"),
_trans("Volume Down"),

View File

@ -54,7 +54,7 @@ void WiiConfigPane::InitializeGUI()
new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_bt_sensor_bar_pos_strings);
m_bt_sensor_bar_sens = new DolphinSlider(this, wxID_ANY, 0, 0, 4);
m_bt_speaker_volume = new DolphinSlider(this, wxID_ANY, 0, 0, 127);
m_bt_wiimote_motor = new wxCheckBox(this, wxID_ANY, _("Wiimote Motor"));
m_bt_wiimote_motor = new wxCheckBox(this, wxID_ANY, _("Wii Remote Motor"));
m_screensaver_checkbox->Bind(wxEVT_CHECKBOX, &WiiConfigPane::OnScreenSaverCheckBoxChanged, this);
m_pal60_mode_checkbox->Bind(wxEVT_CHECKBOX, &WiiConfigPane::OnPAL60CheckBoxChanged, this);

View File

@ -222,7 +222,7 @@ wxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
const int space5 = FromDIP(5);
const int space20 = FromDIP(20);
auto* const box = new wxStaticBoxSizer(wxVERTICAL, this, _("Wiimotes"));
auto* const box = new wxStaticBoxSizer(wxVERTICAL, this, _("Wii Remotes"));
m_passthrough_bt_radio = new wxRadioButton(this, wxID_ANY, _("Passthrough a Bluetooth adapter"),
wxDefaultPosition, wxDefaultSize, wxRB_GROUP);
@ -253,13 +253,14 @@ wxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
wxSizer* ControllerConfigDiag::CreatePassthroughBTConfigSizer()
{
m_passthrough_sync_text = new wxStaticText(this, wxID_ANY, _("Sync real Wiimotes and pair them"));
m_passthrough_sync_text =
new wxStaticText(this, wxID_ANY, _("Sync real Wii Remotes and pair them"));
m_passthrough_sync_btn =
new wxButton(this, wxID_ANY, _("Sync"), wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
m_passthrough_sync_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnPassthroughScanButton, this);
m_passthrough_reset_text =
new wxStaticText(this, wxID_ANY, _("Reset all saved Wiimote pairings"));
new wxStaticText(this, wxID_ANY, _("Reset all saved Wii Remote pairings"));
m_passthrough_reset_btn =
new wxButton(this, wxID_ANY, _("Reset"), wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
m_passthrough_reset_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnPassthroughResetButton,
@ -284,7 +285,7 @@ wxSizer* ControllerConfigDiag::CreatePassthroughBTConfigSizer()
wxSizer* ControllerConfigDiag::CreateEmulatedBTConfigSizer()
{
const std::array<wxString, 4> src_choices{
{_("None"), _("Emulated Wiimote"), _("Real Wiimote"), _("Hybrid Wiimote")}};
{_("None"), _("Emulated Wii Remote"), _("Real Wii Remote"), _("Hybrid Wii Remote")}};
const int space5 = FromDIP(5);
@ -304,7 +305,7 @@ wxSizer* ControllerConfigDiag::CreateEmulatedBTConfigSizer()
m_wiimote_index_from_config_id.emplace(config_bt_id, i);
m_wiimote_labels[i] =
new wxStaticText(this, wxID_ANY, wxString::Format(_("Wiimote %i"), i + 1));
new wxStaticText(this, wxID_ANY, wxString::Format(_("Wii Remote %i"), i + 1));
m_wiimote_sources[i] = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize,
src_choices.size(), src_choices.data());
m_wiimote_sources[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnWiimoteSourceChanged, this);
@ -330,7 +331,7 @@ wxSizer* ControllerConfigDiag::CreateEmulatedBTConfigSizer()
m_unsupported_bt_text =
new wxStaticText(this, wxID_ANY, _("A supported Bluetooth device could not be found,\n"
"so you must connect Wiimotes manually."));
"so you must connect Wii Remotes manually."));
m_unsupported_bt_text->Show(!WiimoteReal::g_wiimote_scanner.IsReady());
// Balance Board
@ -452,7 +453,7 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
}
else if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_WIIU_ADAPTER)
{
GCAdapterConfigDiag config_diag(this, _("Wii U Gamecube Controller Adapter Configuration"),
GCAdapterConfigDiag config_diag(this, _("Wii U GameCube Controller Adapter Configuration"),
port_num);
config_diag.ShowModal();
}
@ -494,7 +495,7 @@ void ControllerConfigDiag::OnWiimoteConfigButton(wxCommandEvent& ev)
HotkeyManagerEmu::Enable(false);
InputConfigDialog m_ConfigFrame(this, *wiimote_plugin,
_("Dolphin Emulated Wiimote Configuration"),
_("Dolphin Emulated Wii Remote Configuration"),
m_wiimote_index_from_config_id[ev.GetId()]);
m_ConfigFrame.ShowModal();
@ -512,8 +513,8 @@ void ControllerConfigDiag::OnPassthroughScanButton(wxCommandEvent& event)
{
if (!Core::IsRunning())
{
wxMessageBox(_("A sync can only be triggered when a Wii game is running."), _("Sync Wiimotes"),
wxICON_WARNING);
wxMessageBox(_("A sync can only be triggered when a Wii game is running."),
_("Sync Wii Remotes"), wxICON_WARNING);
return;
}
auto device = WII_IPC_HLE_Interface::GetDeviceByName("/dev/usb/oh1/57e/305");
@ -526,8 +527,8 @@ void ControllerConfigDiag::OnPassthroughResetButton(wxCommandEvent& event)
{
if (!Core::IsRunning())
{
wxMessageBox(_("Saved Wiimote pairings can only be reset when a Wii game is running."),
_("Reset Wiimote pairings"), wxICON_WARNING);
wxMessageBox(_("Saved Wii Remote pairings can only be reset when a Wii game is running."),
_("Reset Wii Remote pairings"), wxICON_WARNING);
return;
}
auto device = WII_IPC_HLE_Interface::GetDeviceByName("/dev/usb/oh1/57e/305");

View File

@ -398,7 +398,7 @@ void CFrame::OnTASInput(wxCommandEvent& event)
{
g_TASInputDlg[i + 4]->CreateWiiLayout(i);
g_TASInputDlg[i + 4]->Show();
g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wiimote %d"), i + 1));
g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
}
}
}
@ -930,7 +930,7 @@ void CFrame::OnStopped()
// Clean framerate indications from the status bar.
GetStatusBar()->SetStatusText(" ", 0);
// Clear wiimote connection status from the status bar.
// Clear Wii Remote connection status from the status bar.
GetStatusBar()->SetStatusText(" ", 1);
// If batch mode was specified on the command-line or we were already closing, exit now.
@ -1227,7 +1227,7 @@ void CFrame::ConnectWiimote(int wm_idx, bool connect)
{
bool was_unpaused = Core::PauseAndLock(true);
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
const char* message = connect ? "Wiimote %i connected" : "Wiimote %i disconnected";
const char* message = connect ? "Wii Remote %i connected" : "Wii Remote %i disconnected";
Core::DisplayMessage(StringFromFormat(message, wm_idx + 1), 3000);
Host_UpdateMainFrame();
Core::PauseAndLock(false, was_unpaused);

View File

@ -206,7 +206,7 @@ wxMenu* MainMenuBar::CreateToolsMenu() const
for (int i = 0; i < 4; i++)
{
wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE1 + i,
wxString::Format(_("Connect Wiimote %i"), i + 1));
wxString::Format(_("Connect Wii Remote %i"), i + 1));
}
wiimote_menu->AppendSeparator();
wiimote_menu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, _("Connect Balance Board"));
@ -221,7 +221,7 @@ wxMenu* MainMenuBar::CreateToolsMenu() const
tools_menu->Append(IDM_LOAD_WII_MENU, dummy_string);
tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
tools_menu->AppendSeparator();
tools_menu->AppendSubMenu(wiimote_menu, _("Connect Wiimotes"));
tools_menu->AppendSubMenu(wiimote_menu, _("Connect Wii Remotes"));
return tools_menu;
}

View File

@ -196,7 +196,7 @@ wxNotebook* NetPlaySetupFrame::CreateNotebookGUI(wxWindow* parent)
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
"\n"
"Wiimote netplay is experimental and should not be expected to work.\n"));
"Wii Remote support in netplay is experimental and should not be expected to work.\n"));
wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);
top_szr->Add(m_ip_lbl, 0, wxALIGN_CENTER_VERTICAL);