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Change "Wiimote" to "Wii Remote" in Interface
The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well. This is mostly a resubmission of #4338 but there are some minor other changes as well.
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@ -398,7 +398,7 @@ void CFrame::OnTASInput(wxCommandEvent& event)
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{
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g_TASInputDlg[i + 4]->CreateWiiLayout(i);
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g_TASInputDlg[i + 4]->Show();
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g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wiimote %d"), i + 1));
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g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
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}
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}
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}
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@ -930,7 +930,7 @@ void CFrame::OnStopped()
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// Clean framerate indications from the status bar.
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GetStatusBar()->SetStatusText(" ", 0);
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// Clear wiimote connection status from the status bar.
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// Clear Wii Remote connection status from the status bar.
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GetStatusBar()->SetStatusText(" ", 1);
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// If batch mode was specified on the command-line or we were already closing, exit now.
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@ -1227,7 +1227,7 @@ void CFrame::ConnectWiimote(int wm_idx, bool connect)
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{
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bool was_unpaused = Core::PauseAndLock(true);
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GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
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const char* message = connect ? "Wiimote %i connected" : "Wiimote %i disconnected";
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const char* message = connect ? "Wii Remote %i connected" : "Wii Remote %i disconnected";
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Core::DisplayMessage(StringFromFormat(message, wm_idx + 1), 3000);
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Host_UpdateMainFrame();
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Core::PauseAndLock(false, was_unpaused);
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