Change "Wiimote" to "Wii Remote" in Interface

The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well.

This is mostly a resubmission of #4338 but there are some minor other changes as well.
This commit is contained in:
Pringo
2016-10-25 19:49:41 -07:00
parent f1dd0bda3b
commit 4bd5674b85
9 changed files with 44 additions and 43 deletions

View File

@ -398,7 +398,7 @@ void CFrame::OnTASInput(wxCommandEvent& event)
{
g_TASInputDlg[i + 4]->CreateWiiLayout(i);
g_TASInputDlg[i + 4]->Show();
g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wiimote %d"), i + 1));
g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
}
}
}
@ -930,7 +930,7 @@ void CFrame::OnStopped()
// Clean framerate indications from the status bar.
GetStatusBar()->SetStatusText(" ", 0);
// Clear wiimote connection status from the status bar.
// Clear Wii Remote connection status from the status bar.
GetStatusBar()->SetStatusText(" ", 1);
// If batch mode was specified on the command-line or we were already closing, exit now.
@ -1227,7 +1227,7 @@ void CFrame::ConnectWiimote(int wm_idx, bool connect)
{
bool was_unpaused = Core::PauseAndLock(true);
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
const char* message = connect ? "Wiimote %i connected" : "Wiimote %i disconnected";
const char* message = connect ? "Wii Remote %i connected" : "Wii Remote %i disconnected";
Core::DisplayMessage(StringFromFormat(message, wm_idx + 1), 3000);
Host_UpdateMainFrame();
Core::PauseAndLock(false, was_unpaused);