Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.

Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-28 01:26:56 +00:00
parent 2783f24cfe
commit 4bdb4aa0d1
77 changed files with 1610 additions and 1479 deletions

View File

@ -60,7 +60,7 @@ void PixelShaderCache::Init()
int maxinst, maxattribs;
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&maxinst);
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, (GLint *)&maxattribs);
ERROR_LOG("pixel max_alu=%d, max_inst=%d, max_attrib=%d\n", s_nMaxPixelInstructions, maxinst, maxattribs);
ERROR_LOG(VIDEO, "pixel max_alu=%d, max_inst=%d, max_attrib=%d\n", s_nMaxPixelInstructions, maxinst, maxattribs);
char pmatrixprog[1024];
sprintf(pmatrixprog, "!!ARBfp1.0"
@ -80,7 +80,7 @@ void PixelShaderCache::Init()
GLenum err = GL_NO_ERROR;
GL_REPORT_ERROR();
if (err != GL_NO_ERROR) {
ERROR_LOG("Failed to create color matrix fragment program\n");
ERROR_LOG(VIDEO, "Failed to create color matrix fragment program\n");
glDeleteProgramsARB(1, &s_ColorMatrixProgram);
s_ColorMatrixProgram = 0;
}
@ -139,7 +139,7 @@ FRAGMENTSHADER* PixelShaderCache::GetShader()
// printf("Compiling pixel shader. size = %i\n", strlen(code));
if (!code || !CompilePixelShader(newentry.shader, code)) {
ERROR_LOG("failed to create pixel shader\n");
ERROR_LOG(VIDEO, "failed to create pixel shader\n");
return NULL;
}
@ -178,8 +178,8 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
const char* opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
ERROR_LOG("Failed to create ps %s:\n", cgGetLastListing(g_cgcontext));
ERROR_LOG(pstrprogram);
ERROR_LOG(VIDEO, "Failed to create ps %s:\n", cgGetLastListing(g_cgcontext));
ERROR_LOG(VIDEO, pstrprogram);
return false;
}
@ -209,8 +209,8 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
GLenum err = GL_NO_ERROR;
GL_REPORT_ERROR();
if (err != GL_NO_ERROR) {
ERROR_LOG(pstrprogram);
ERROR_LOG(pcompiledprog);
ERROR_LOG(VIDEO, pstrprogram);
ERROR_LOG(VIDEO, pcompiledprog);
}
cgDestroyProgram(tempprog);