Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.

Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-28 01:26:56 +00:00
parent 2783f24cfe
commit 4bdb4aa0d1
77 changed files with 1610 additions and 1479 deletions

View File

@ -97,7 +97,7 @@ VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
#endif
if (!code || !VertexShaderCache::CompileVertexShader(entry.shader, code)) {
ERROR_LOG("failed to create vertex shader\n");
ERROR_LOG(VIDEO, "failed to create vertex shader\n");
return NULL;
}
@ -137,13 +137,13 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgvProf, "main", opts);
if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
ERROR_LOG("Failed to load vs %s:\n", cgGetLastListing(g_cgcontext));
ERROR_LOG(pstrprogram);
ERROR_LOG(VIDEO, "Failed to load vs %s:\n", cgGetLastListing(g_cgcontext));
ERROR_LOG(VIDEO, pstrprogram);
return false;
}
//ERROR_LOG(pstrprogram);
//ERROR_LOG("id: %d\n", g_Config.iSaveTargetId);
//ERROR_LOG(VIDEO, pstrprogram);
//ERROR_LOG(VIDEO, "id: %d\n", g_Config.iSaveTargetId);
char* pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
char* plocal = strstr(pcompiledprog, "program.local");
@ -161,8 +161,8 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
GLenum err = GL_NO_ERROR;
GL_REPORT_ERROR();
if (err != GL_NO_ERROR) {
ERROR_LOG(pstrprogram);
ERROR_LOG(pcompiledprog);
ERROR_LOG(VIDEO, pstrprogram);
ERROR_LOG(VIDEO, pcompiledprog);
}
cgDestroyProgram(tempprog);