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msvc: resolve all warnings in VideoCommon.
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@ -285,9 +285,10 @@ void VertexShaderManager::SetConstants()
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double(light.ddir[1]) * double(light.ddir[1]) +
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double(light.ddir[2]) * double(light.ddir[2]);
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norm = 1.0 / sqrt(norm);
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dstlight.dir[0] = light.ddir[0] * norm;
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dstlight.dir[1] = light.ddir[1] * norm;
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dstlight.dir[2] = light.ddir[2] * norm;
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float norm_float = static_cast<float>(norm);
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dstlight.dir[0] = light.ddir[0] * norm_float;
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dstlight.dir[1] = light.ddir[1] * norm_float;
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dstlight.dir[2] = light.ddir[2] * norm_float;
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}
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dirty = true;
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