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D3D: Uber shader support
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@ -837,6 +837,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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// Enable configuration changes
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UpdateActiveConfig();
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g_texture_cache->OnConfigChanged(g_ActiveConfig);
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VertexShaderCache::RetreiveAsyncShaders();
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SetWindowSize(fbStride, fbHeight);
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@ -958,10 +959,6 @@ void Renderer::ApplyState()
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g_ActiveConfig.bEnablePixelLighting ? vertexConstants : nullptr);
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D3D::stateman->SetVertexConstants(vertexConstants);
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D3D::stateman->SetGeometryConstants(GeometryShaderCache::GetConstantBuffer());
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D3D::stateman->SetPixelShader(PixelShaderCache::GetActiveShader());
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D3D::stateman->SetVertexShader(VertexShaderCache::GetActiveShader());
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D3D::stateman->SetGeometryShader(GeometryShaderCache::GetActiveShader());
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}
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void Renderer::RestoreState()
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