Config: Flatten structures

Originally, Layer contained a std::map of Sections, which containted a std::map
containing the (key, value) pairs. Here we flattern this structure so that only
one std::map is required, reducing the number of indirections required and
vastly simplifying the code.
This commit is contained in:
MerryMage
2017-10-29 19:11:15 +00:00
parent f3b52c07d7
commit 4c24629b95
13 changed files with 220 additions and 551 deletions

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@ -133,7 +133,7 @@ LayerType GetActiveLayerForConfig(const ConfigLocation& config)
if (!LayerExists(layer))
continue;
if (GetLayer(layer)->Exists(config.system, config.section, config.key))
if (GetLayer(layer)->Exists(config))
return layer;
}

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@ -12,7 +12,6 @@
#include "Common/Config/ConfigInfo.h"
#include "Common/Config/Enums.h"
#include "Common/Config/Layer.h"
#include "Common/Config/Section.h"
namespace Config
{

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@ -8,10 +8,47 @@
#include "Common/Config/Config.h"
#include "Common/Config/Layer.h"
#include "Common/Config/Section.h"
namespace Config
{
namespace detail
{
std::string ValueToString(u16 value)
{
return StringFromFormat("0x%04x", value);
}
std::string ValueToString(u32 value)
{
return StringFromFormat("0x%08x", value);
}
std::string ValueToString(float value)
{
return StringFromFormat("%#.9g", value);
}
std::string ValueToString(double value)
{
return StringFromFormat("%#.17g", value);
}
std::string ValueToString(int value)
{
return std::to_string(value);
}
std::string ValueToString(bool value)
{
return StringFromBool(value);
}
std::string ValueToString(const std::string& value)
{
return value;
}
}
ConfigLayerLoader::ConfigLayerLoader(LayerType layer) : m_layer(layer)
{
}
@ -38,56 +75,44 @@ Layer::~Layer()
Save();
}
bool Layer::Exists(System system, const std::string& section_name, const std::string& key)
bool Layer::Exists(const ConfigLocation& location) const
{
Section* section = GetSection(system, section_name);
if (!section)
return false;
return section->Exists(key);
const auto iter = m_map.find(location);
return iter != m_map.end() && iter->second.has_value();
}
bool Layer::DeleteKey(System system, const std::string& section_name, const std::string& key)
bool Layer::DeleteKey(const ConfigLocation& location)
{
Section* section = GetSection(system, section_name);
if (!section)
return false;
return section->Delete(key);
m_is_dirty = true;
bool had_value = m_map[location].has_value();
m_map[location].reset();
return had_value;
}
Section* Layer::GetSection(System system, const std::string& section_name)
void Layer::DeleteAllKeys()
{
for (auto& section : m_sections[system])
if (!strcasecmp(section->m_name.c_str(), section_name.c_str()))
return section.get();
return nullptr;
}
Section* Layer::GetOrCreateSection(System system, const std::string& section_name)
{
Section* section = GetSection(system, section_name);
if (!section)
m_is_dirty = true;
for (auto& pair : m_map)
{
m_sections[system].emplace_back(std::make_unique<Section>(m_layer, system, section_name));
section = m_sections[system].back().get();
pair.second.reset();
}
return section;
}
void Layer::Load()
{
if (m_loader)
m_loader->Load(this);
ClearDirty();
m_is_dirty = false;
InvokeConfigChangedCallbacks();
}
void Layer::Save()
{
if (!m_loader || !IsDirty())
if (!m_loader || !m_is_dirty)
return;
m_loader->Save(this);
ClearDirty();
m_is_dirty = false;
InvokeConfigChangedCallbacks();
}
@ -98,22 +123,6 @@ LayerType Layer::GetLayer() const
const LayerMap& Layer::GetLayerMap() const
{
return m_sections;
}
bool Layer::IsDirty() const
{
return std::any_of(m_sections.begin(), m_sections.end(), [](const auto& system) {
return std::any_of(system.second.begin(), system.second.end(),
[](const auto& section) { return section->IsDirty(); });
});
}
void Layer::ClearDirty()
{
std::for_each(m_sections.begin(), m_sections.end(), [](auto& system) {
std::for_each(system.second.begin(), system.second.end(),
[](auto& section) { section->ClearDirty(); });
});
return m_map;
}
}

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@ -6,18 +6,47 @@
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "Common/Config/ConfigInfo.h"
#include "Common/Config/Enums.h"
#include "Common/Config/Section.h"
#include "Common/StringUtil.h"
namespace Config
{
namespace detail
{
std::string ValueToString(u16 value);
std::string ValueToString(u32 value);
std::string ValueToString(float value);
std::string ValueToString(double value);
std::string ValueToString(int value);
std::string ValueToString(bool value);
std::string ValueToString(const std::string& value);
template <typename T>
std::optional<T> TryParse(const std::string& str_value)
{
T value;
if (!::TryParse(str_value, &value))
return std::nullopt;
return value;
}
template <>
inline std::optional<std::string> TryParse(const std::string& str_value)
{
return str_value;
}
}
template <typename T>
struct ConfigInfo;
using LayerMap = std::map<System, std::vector<std::unique_ptr<Section>>>;
class Layer;
using LayerMap = std::map<ConfigLocation, std::optional<std::string>>;
class ConfigLayerLoader
{
@ -41,32 +70,40 @@ public:
virtual ~Layer();
// Convenience functions
bool Exists(System system, const std::string& section_name, const std::string& key);
bool DeleteKey(System system, const std::string& section_name, const std::string& key);
template <typename T>
bool GetIfExists(System system, const std::string& section_name, const std::string& key, T* value)
{
if (Exists(system, section_name, key))
return GetOrCreateSection(system, section_name)->Get(key, value);
return false;
}
virtual Section* GetSection(System system, const std::string& section_name);
virtual Section* GetOrCreateSection(System system, const std::string& section_name);
bool Exists(const ConfigLocation& location) const;
bool DeleteKey(const ConfigLocation& location);
void DeleteAllKeys();
template <typename T>
T Get(const ConfigInfo<T>& config_info)
{
return GetOrCreateSection(config_info.location.system, config_info.location.section)
->template Get<T>(config_info.location.key, config_info.default_value);
return Get<T>(config_info.location).value_or(config_info.default_value);
}
template <typename T>
std::optional<T> Get(const ConfigLocation& location)
{
const std::optional<std::string>& str_value = m_map[location];
if (!str_value)
return std::nullopt;
return detail::TryParse<T>(*str_value);
}
template <typename T>
void Set(const ConfigInfo<T>& config_info, const T& value)
{
GetOrCreateSection(config_info.location.system, config_info.location.section)
->Set(config_info.location.key, value);
Set<T>(config_info.location, value);
}
template <typename T>
void Set(const ConfigLocation& location, const T& value)
{
const std::string new_value = detail::ValueToString(value);
std::optional<std::string>& current_value = m_map[location];
if (current_value == new_value)
return;
m_is_dirty = true;
current_value = new_value;
}
// Explicit load and save of layers
@ -77,11 +114,9 @@ public:
const LayerMap& GetLayerMap() const;
protected:
bool IsDirty() const;
void ClearDirty();
LayerMap m_sections;
bool m_is_dirty = false;
LayerMap m_map;
const LayerType m_layer;
std::unique_ptr<ConfigLayerLoader> m_loader;
};
} // namespace Config
}

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@ -1,249 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstddef>
#include <map>
#include <memory>
#include "Common/Assert.h"
#include "Common/Config/Config.h"
#include "Common/Config/Layer.h"
#include "Common/Config/Section.h"
#include "Common/StringUtil.h"
namespace Config
{
const std::string& Section::NULL_STRING = "";
Section::Section(LayerType layer, System system, const std::string& name)
: m_layer(layer), m_system(system), m_name(name)
{
}
bool Section::Exists(const std::string& key) const
{
return m_values.find(key) != m_values.end();
}
bool Section::Delete(const std::string& key)
{
auto it = m_values.find(key);
if (it == m_values.end())
return false;
m_values.erase(it);
m_deleted_keys.push_back(key);
m_dirty = true;
return true;
}
void Section::Set(const std::string& key, const std::string& value)
{
auto it = m_values.find(key);
if (it != m_values.end() && it->second != value)
{
it->second = value;
m_dirty = true;
}
else if (it == m_values.end())
{
m_values[key] = value;
m_dirty = true;
}
}
void Section::Set(const std::string& key, u16 newValue)
{
Section::Set(key, StringFromFormat("0x%04x", newValue));
}
void Section::Set(const std::string& key, u32 newValue)
{
Section::Set(key, StringFromFormat("0x%08x", newValue));
}
void Section::Set(const std::string& key, float newValue)
{
Section::Set(key, StringFromFormat("%#.9g", newValue));
}
void Section::Set(const std::string& key, double newValue)
{
Section::Set(key, StringFromFormat("%#.17g", newValue));
}
void Section::Set(const std::string& key, int newValue)
{
Section::Set(key, std::to_string(newValue));
}
void Section::Set(const std::string& key, bool newValue)
{
Section::Set(key, StringFromBool(newValue));
}
void Section::Set(const std::string& key, const std::string& newValue,
const std::string& defaultValue)
{
if (newValue != defaultValue)
Set(key, newValue);
else
Delete(key);
}
void Section::SetLines(const std::vector<std::string>& lines)
{
m_lines = lines;
m_dirty = true;
}
bool Section::Get(const std::string& key, std::string* value,
const std::string& default_value) const
{
const auto& it = m_values.find(key);
if (it != m_values.end())
{
*value = it->second;
return true;
}
else if (&default_value != &NULL_STRING)
{
*value = default_value;
return true;
}
return false;
}
bool Section::Get(const std::string& key, int* value, int defaultValue) const
{
std::string temp;
bool retval = Get(key, &temp);
if (retval && TryParse(temp, value))
return true;
*value = defaultValue;
return false;
}
bool Section::Get(const std::string& key, u16* value, u16 defaultValue) const
{
std::string temp;
bool retval = Get(key, &temp);
if (retval && TryParse(temp, value))
return true;
*value = defaultValue;
return false;
}
bool Section::Get(const std::string& key, u32* value, u32 defaultValue) const
{
std::string temp;
bool retval = Get(key, &temp);
if (retval && TryParse(temp, value))
return true;
*value = defaultValue;
return false;
}
bool Section::Get(const std::string& key, bool* value, bool defaultValue) const
{
std::string temp;
bool retval = Get(key, &temp);
if (retval && TryParse(temp, value))
return true;
*value = defaultValue;
return false;
}
bool Section::Get(const std::string& key, float* value, float defaultValue) const
{
std::string temp;
bool retval = Get(key, &temp);
if (retval && TryParse(temp, value))
return true;
*value = defaultValue;
return false;
}
bool Section::Get(const std::string& key, double* value, double defaultValue) const
{
std::string temp;
bool retval = Get(key, &temp);
if (retval && TryParse(temp, value))
return true;
*value = defaultValue;
return false;
}
// Return a list of all lines in a section
bool Section::GetLines(std::vector<std::string>* lines, const bool remove_comments) const
{
lines->clear();
for (std::string line : m_lines)
{
line = StripSpaces(line);
if (remove_comments)
{
size_t commentPos = line.find('#');
if (commentPos == 0)
{
continue;
}
if (commentPos != std::string::npos)
{
line = StripSpaces(line.substr(0, commentPos));
}
}
lines->push_back(line);
}
return true;
}
bool Section::HasLines() const
{
return !m_lines.empty();
}
const std::string& Section::GetName() const
{
return m_name;
}
const SectionValueMap& Section::GetValues() const
{
return m_values;
}
const std::vector<std::string>& Section::GetDeletedKeys() const
{
return m_deleted_keys;
}
bool Section::IsDirty() const
{
return m_dirty;
}
void Section::ClearDirty()
{
m_dirty = false;
}
}

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@ -1,99 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <string>
#include <vector>
// XXX: Purely for case insensitive compare
#include "Common/CommonTypes.h"
#include "Common/Config/Enums.h"
#include "Common/IniFile.h"
namespace Config
{
class Layer;
class ConfigLayerLoader;
using SectionValueMap = std::map<std::string, std::string, CaseInsensitiveStringCompare>;
class Section
{
friend Layer;
friend ConfigLayerLoader;
public:
Section(LayerType layer, System system, const std::string& name);
virtual ~Section() = default;
virtual bool Exists(const std::string& key) const;
bool Delete(const std::string& key);
// Setters
virtual void Set(const std::string& key, const std::string& value);
void Set(const std::string& key, u16 newValue);
void Set(const std::string& key, u32 newValue);
void Set(const std::string& key, float newValue);
void Set(const std::string& key, double newValue);
void Set(const std::string& key, int newValue);
void Set(const std::string& key, bool newValue);
// Setters with default values
void Set(const std::string& key, const std::string& newValue, const std::string& defaultValue);
template <typename T>
void Set(const std::string& key, T newValue, const T defaultValue)
{
if (newValue != defaultValue)
Set(key, newValue);
else
Delete(key);
}
// Getters
virtual bool Get(const std::string& key, std::string* value,
const std::string& default_value = NULL_STRING) const;
bool Get(const std::string& key, int* value, int defaultValue = 0) const;
bool Get(const std::string& key, u16* value, u16 defaultValue = 0) const;
bool Get(const std::string& key, u32* value, u32 defaultValue = 0) const;
bool Get(const std::string& key, bool* value, bool defaultValue = false) const;
bool Get(const std::string& key, float* value, float defaultValue = 0.0f) const;
bool Get(const std::string& key, double* value, double defaultValue = 0.0) const;
template <typename T>
T Get(const std::string& key, const T& default_value) const
{
T value;
Get(key, &value, default_value);
return value;
}
// Section chunk
void SetLines(const std::vector<std::string>& lines);
// XXX: Add to recursive layer
virtual bool GetLines(std::vector<std::string>* lines, const bool remove_comments = true) const;
virtual bool HasLines() const;
const std::string& GetName() const;
const SectionValueMap& GetValues() const;
const std::vector<std::string>& GetDeletedKeys() const;
bool IsDirty() const;
void ClearDirty();
protected:
bool m_dirty = false;
LayerType m_layer;
System m_system;
const std::string m_name;
static const std::string& NULL_STRING;
SectionValueMap m_values;
std::vector<std::string> m_deleted_keys;
std::vector<std::string> m_lines;
};
}