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VideoCommon: Add support for Abstract Framebuffers
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@ -4,10 +4,12 @@
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#pragma once
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#include <memory>
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#include <vector>
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/AbstractFramebuffer.h"
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#include "VideoCommon/AbstractStagingTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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@ -74,4 +76,19 @@ private:
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GLsync m_fence = 0;
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};
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class OGLFramebuffer final : public AbstractFramebuffer
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{
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public:
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OGLFramebuffer(AbstractTextureFormat color_format, AbstractTextureFormat depth_format, u32 width,
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u32 height, u32 layers, u32 samples, GLuint fbo);
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~OGLFramebuffer() override;
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GLuint GetFBO() const { return m_fbo; }
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static std::unique_ptr<OGLFramebuffer> Create(const OGLTexture* color_attachment,
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const OGLTexture* depth_attachment);
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protected:
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GLuint m_fbo;
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};
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} // namespace OGL
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