From 4c2dd093a3f52873046b02ce33b443bc1cf01367 Mon Sep 17 00:00:00 2001 From: degasus Date: Mon, 14 Jan 2013 19:17:07 +0100 Subject: [PATCH] fix d3d error --- Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index f2872d93ad..26e33a9beb 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -740,11 +740,11 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType if (!Pretest) { // alpha test will always fail, so restart the shader and just make it an empty function - WRITE(p, "\tocol0 = float4(0.0f);\n"); + WRITE(p, "\tocol0 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); if(DepthTextureEnable) WRITE(p, "\tdepth = 1.f;\n"); if(dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) - WRITE(p, "\tocol1 = float4(0.0f);\n"); + WRITE(p, "\tocol1 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); if (ApiType == API_OPENGL) { if (DepthTextureEnable) @@ -1369,9 +1369,9 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table WRITE(p, ")) {\n"); - WRITE(p, "\t\tocol0 = float4(0.0f);\n"); + WRITE(p, "\t\tocol0 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND) - WRITE(p, "\t\tocol1 = float4(0.0f);\n"); + WRITE(p, "\t\tocol1 = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"); if (DepthTextureEnable) WRITE(p, "\t\tdepth = 1.f;\n");