ogl: support glsl120

This commit is contained in:
degasus
2013-04-08 14:50:58 +02:00
parent 3897e1959e
commit 4c40e70b8a
8 changed files with 92 additions and 56 deletions

View File

@ -66,9 +66,9 @@ static int s_cached_srcWidth = 0;
static int s_cached_srcHeight = 0;
static const char *VProgram =
"in vec2 rawpos;\n"
"in vec2 tex0;\n"
"out vec2 uv0;\n"
"ATTRIN vec2 rawpos;\n"
"ATTRIN vec2 tex0;\n"
"VARYOUT vec2 uv0;\n"
"void main()\n"
"{\n"
" uv0 = tex0;\n"
@ -80,8 +80,8 @@ void CreatePrograms()
// Output is BGRA because that is slightly faster than RGBA.
const char *FProgramRgbToYuyv =
"uniform sampler2DRect samp9;\n"
"in vec2 uv0;\n"
"out vec4 ocol0;\n"
"VARYIN vec2 uv0;\n"
"COLOROUT(ocol0)\n"
"void main()\n"
"{\n"
" vec3 c0 = texture2DRect(samp9, uv0).rgb;\n"
@ -96,8 +96,8 @@ void CreatePrograms()
const char *FProgramYuyvToRgb =
"uniform sampler2DRect samp9;\n"
"in vec2 uv0;\n"
"out vec4 ocol0;\n"
"VARYIN vec2 uv0;\n"
"COLOROUT(ocol0)\n"
"void main()\n"
"{\n"
" vec4 c0 = texture2DRect(samp9, uv0).rgba;\n"