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Merge pull request #3372 from lioncash/framebuffer
FramebufferManagerBase: Get rid of explicit delete and new
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commit
4c428ed019
@ -2,6 +2,8 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <memory>
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DUtil.h"
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@ -13,7 +15,8 @@
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#include "VideoBackends/D3D/XFBEncoder.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX11 {
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namespace DX11
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{
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static XFBEncoder s_xfbEncoder;
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@ -176,9 +179,9 @@ void FramebufferManager::CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight,
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s_xfbEncoder.Encode(dst, fbStride/2, fbHeight, sourceRc, Gamma);
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}
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XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers)
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std::unique_ptr<XFBSourceBase> FramebufferManager::CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers)
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{
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return new XFBSource(D3DTexture2D::Create(target_width, target_height,
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return std::make_unique<XFBSource>(D3DTexture2D::Create(target_width, target_height,
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(D3D11_BIND_FLAG)(D3D11_BIND_RENDER_TARGET|D3D11_BIND_SHADER_RESOURCE),
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D3D11_USAGE_DEFAULT, DXGI_FORMAT_R8G8B8A8_UNORM, 1, layers), layers);
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}
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@ -4,13 +4,14 @@
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#pragma once
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#include "d3d11.h"
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#include <d3d11.h>
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#include <memory>
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#include "VideoBackends/D3D/D3DTexture.h"
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#include "VideoCommon/FramebufferManagerBase.h"
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namespace DX11 {
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namespace DX11
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{
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// On the GameCube, the game sends a request for the graphics processor to
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// transfer its internal EFB (Embedded Framebuffer) to an area in GameCube RAM
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// called the XFB (External Framebuffer). The size and location of the XFB is
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@ -80,7 +81,7 @@ public:
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}
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private:
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XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override;
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std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override;
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void GetTargetSize(unsigned int *width, unsigned int *height) override;
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void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma) override;
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@ -2,6 +2,8 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <memory>
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#include "Common/Common.h"
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#include "Common/CommonFuncs.h"
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#include "Common/GL/GLInterfaceBase.h"
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@ -623,7 +625,7 @@ void XFBSource::CopyEFB(float Gamma)
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}
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XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers)
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std::unique_ptr<XFBSourceBase> FramebufferManager::CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers)
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{
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GLuint texture;
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@ -634,7 +636,7 @@ XFBSourceBase* FramebufferManager::CreateXFBSource(unsigned int target_width, un
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glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
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glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, target_width, target_height, layers, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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return new XFBSource(texture, layers);
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return std::make_unique<XFBSource>(texture, layers);
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}
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void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height)
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@ -4,11 +4,11 @@
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#pragma once
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#include "Common/GL/GLUtil.h"
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#include <memory>
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#include "Common/GL/GLUtil.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoCommon/FramebufferManagerBase.h"
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// On the GameCube, the game sends a request for the graphics processor to
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@ -95,7 +95,7 @@ public:
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static void PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data);
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private:
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XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override;
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std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override;
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void GetTargetSize(unsigned int *width, unsigned int *height) override;
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void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma) override;
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@ -3,15 +3,17 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <memory>
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#include "VideoCommon/FramebufferManagerBase.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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FramebufferManagerBase *g_framebuffer_manager;
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XFBSourceBase *FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB mode
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std::unique_ptr<XFBSourceBase> FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB mode
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FramebufferManagerBase::VirtualXFBListType FramebufferManagerBase::m_virtualXFBList; // Only used in Virtual XFB mode
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const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[MAX_VIRTUAL_XFB];
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std::array<const XFBSourceBase*, FramebufferManagerBase::MAX_VIRTUAL_XFB> FramebufferManagerBase::m_overlappingXFBArray;
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unsigned int FramebufferManagerBase::s_last_xfb_width = 1;
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unsigned int FramebufferManagerBase::s_last_xfb_height = 1;
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@ -20,21 +22,16 @@ unsigned int FramebufferManagerBase::m_EFBLayers = 1;
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FramebufferManagerBase::FramebufferManagerBase()
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{
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m_realXFBSource = nullptr;
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// can't hurt
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memset(m_overlappingXFBArray, 0, sizeof(m_overlappingXFBArray));
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// Can't hurt
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m_overlappingXFBArray.fill(nullptr);
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}
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FramebufferManagerBase::~FramebufferManagerBase()
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{
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for (VirtualXFB& vxfb : m_virtualXFBList)
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{
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delete vxfb.xfbSource;
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}
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// Necessary, as these are static members
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// (they really shouldn't be and should be refactored at some point).
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m_virtualXFBList.clear();
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delete m_realXFBSource;
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m_realXFBSource.reset();
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}
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const XFBSourceBase* const* FramebufferManagerBase::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCountP)
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@ -54,10 +51,7 @@ const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr
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// recreate if needed
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if (m_realXFBSource && (m_realXFBSource->texWidth != fbWidth || m_realXFBSource->texHeight != fbHeight))
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{
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delete m_realXFBSource;
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m_realXFBSource = nullptr;
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}
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m_realXFBSource.reset();
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if (!m_realXFBSource && g_framebuffer_manager)
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m_realXFBSource = g_framebuffer_manager->CreateXFBSource(fbWidth, fbHeight, 1);
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@ -83,7 +77,7 @@ const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr
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// Decode YUYV data from GameCube RAM
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m_realXFBSource->DecodeToTexture(xfbAddr, fbWidth, fbHeight);
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m_overlappingXFBArray[0] = m_realXFBSource;
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m_overlappingXFBArray[0] = m_realXFBSource.get();
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return &m_overlappingXFBArray[0];
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}
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@ -109,7 +103,7 @@ const XFBSourceBase* const* FramebufferManagerBase::GetVirtualXFBSource(u32 xfbA
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if (AddressRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
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{
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m_overlappingXFBArray[xfbCount] = vxfb->xfbSource;
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m_overlappingXFBArray[xfbCount] = vxfb->xfbSource.get();
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++xfbCount;
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}
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}
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@ -163,10 +157,7 @@ void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbStride, u32 fbH
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// recreate if needed
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if (vxfb->xfbSource && (vxfb->xfbSource->texWidth != target_width || vxfb->xfbSource->texHeight != target_height))
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{
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delete vxfb->xfbSource;
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vxfb->xfbSource = nullptr;
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}
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vxfb->xfbSource.reset();
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if (!vxfb->xfbSource)
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{
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@ -4,7 +4,9 @@
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#pragma once
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#include <array>
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#include <list>
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#include <memory>
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#include "VideoCommon/VideoCommon.h"
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@ -70,7 +72,7 @@ protected:
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u32 xfbWidth = 0;
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u32 xfbHeight = 0;
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XFBSourceBase* xfbSource = nullptr;
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std::unique_ptr<XFBSourceBase> xfbSource;
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};
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typedef std::list<VirtualXFB> VirtualXFBListType;
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@ -78,7 +80,7 @@ protected:
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static unsigned int m_EFBLayers;
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private:
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virtual XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) = 0;
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virtual std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) = 0;
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// TODO: figure out why OGL is different for this guy
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virtual void GetTargetSize(unsigned int *width, unsigned int *height) = 0;
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@ -93,10 +95,10 @@ private:
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static const XFBSourceBase* const* GetRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCount);
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static const XFBSourceBase* const* GetVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCount);
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static XFBSourceBase *m_realXFBSource; // Only used in Real XFB mode
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static std::unique_ptr<XFBSourceBase> m_realXFBSource; // Only used in Real XFB mode
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static VirtualXFBListType m_virtualXFBList; // Only used in Virtual XFB mode
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static const XFBSourceBase* m_overlappingXFBArray[MAX_VIRTUAL_XFB];
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static std::array<const XFBSourceBase*, MAX_VIRTUAL_XFB> m_overlappingXFBArray;
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static unsigned int s_last_xfb_width;
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static unsigned int s_last_xfb_height;
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