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VideoCommon: Add dynamic vertex loader to ubershaders
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@ -10,6 +10,7 @@
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#include "VideoCommon/ConstantManager.h"
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class PointerWrap;
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struct PortableVertexDeclaration;
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// The non-API dependent parts.
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class VertexShaderManager
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@ -29,7 +30,7 @@ public:
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static void SetProjectionChanged();
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static void SetMaterialColorChanged(int index);
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static void SetVertexFormat(u32 components);
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static void SetVertexFormat(u32 components, const PortableVertexDeclaration& format);
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static void SetTexMatrixInfoChanged(int index);
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static void SetLightingConfigChanged();
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