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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Android: Implement reading country value from game files.
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@ -132,6 +132,8 @@ public final class NativeLibrary
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public static native String GetDescription(String filename);
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public static native String GetGameId(String filename);
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public static native int GetCountry(String filename);
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public static native String GetDate(String filename);
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public static native long GetFilesize(String filename);
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public static native boolean IsWiiTitle(String filename);
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@ -181,8 +181,7 @@ public final class GameGridActivity extends Activity
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{
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GcGame game = new GcGame(NativeLibrary.GetTitle(entry.getAbsolutePath()),
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NativeLibrary.GetDescription(entry.getAbsolutePath()).replace("\n", " "),
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// TODO Some games might actually not be from this region, believe it or not.
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"United States",
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NativeLibrary.GetCountry(entry.getAbsolutePath()),
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entry.getAbsolutePath(),
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NativeLibrary.GetGameId(entry.getAbsolutePath()),
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NativeLibrary.GetDate(entry.getAbsolutePath()));
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@ -38,7 +38,7 @@ public class GameDetailsDialog extends DialogFragment
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Bundle arguments = new Bundle();
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arguments.putString(ARGUMENT_GAME_TITLE, game.getTitle());
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arguments.putString(ARGUMENT_GAME_DESCRIPTION, game.getDescription());
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arguments.putString(ARGUMENT_GAME_COUNTRY, game.getCountry());
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arguments.putInt(ARGUMENT_GAME_COUNTRY, game.getCountry());
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arguments.putString(ARGUMENT_GAME_DATE, game.getDate());
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arguments.putString(ARGUMENT_GAME_PATH, game.getPath());
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arguments.putString(ARGUMENT_GAME_SCREENSHOT_PATH, game.getScreenPath());
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@ -64,9 +64,12 @@ public class GameDetailsDialog extends DialogFragment
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ImageButton buttonLaunch = (ImageButton) contents.findViewById(R.id.button_launch);
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int countryIndex = getArguments().getInt(ARGUMENT_GAME_COUNTRY);
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String country = getResources().getStringArray(R.array.country_names)[countryIndex];
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textTitle.setText(getArguments().getString(ARGUMENT_GAME_TITLE));
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textDescription.setText(getArguments().getString(ARGUMENT_GAME_DESCRIPTION));
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textCountry.setText(getArguments().getString(ARGUMENT_GAME_COUNTRY));
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textCountry.setText(country);
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textDate.setText(getArguments().getString(ARGUMENT_GAME_DATE));
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buttonLaunch.setOnClickListener(new View.OnClickListener()
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{
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@ -4,6 +4,23 @@ public interface Game
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{
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public static final int PLATFORM_GC = 0;
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public static final int PLATFORM_WII = 1;
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public static final int PLATFORM_WII_WARE = 2;
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// Copied from IVolume::ECountry. Update these if that is ever modified.
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public static final int COUNTRY_EUROPE = 0;
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public static final int COUNTRY_JAPAN = 1;
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public static final int COUNTRY_USA = 2;
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public static final int COUNTRY_AUSTRALIA = 3;
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public static final int COUNTRY_FRANCE = 4;
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public static final int COUNTRY_GERMANY = 5;
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public static final int COUNTRY_ITALY = 6;
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public static final int COUNTRY_KOREA = 7;
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public static final int COUNTRY_NETHERLANDS = 8;
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public static final int COUNTRY_RUSSIA = 9;
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public static final int COUNTRY_SPAIN = 10;
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public static final int COUNTRY_TAIWAN = 11;
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public static final int COUNTRY_WORLD = 12;
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public static final int COUNTRY_UNKNOWN = 13;
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public int getPlatform();
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@ -13,7 +30,7 @@ public interface Game
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public String getDescription();
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public String getCountry();
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public int getCountry();
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public String getPath();
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@ -7,18 +7,18 @@ public final class GcGame implements Game
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{
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private String mTitle;
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private String mDescription;
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private String mCountry;
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private String mPath;
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private String mGameId;
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private String mScreenshotFolderPath;
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private String mDate;
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private int mCountry;
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private int mPlatform = PLATFORM_GC;
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private static final String PATH_SCREENSHOT_FOLDER = "file:///sdcard/dolphin-emu/ScreenShots/";
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public GcGame(String title, String description, String country, String path, String gameId, String date)
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public GcGame(String title, String description, int country, String path, String gameId, String date)
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{
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mTitle = title;
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mDescription = description;
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@ -54,7 +54,7 @@ public final class GcGame implements Game
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}
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@Override
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public String getCountry()
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public int getCountry()
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{
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return mCountry;
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}
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@ -28,9 +28,9 @@ public final class WiiGame implements Game
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}
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@Override
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public String getCountry()
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public int getCountry()
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{
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return null;
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return 13;
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}
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@Override
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@ -190,4 +190,20 @@
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<item>2</item>
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<item>3</item>
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</string-array>
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<string-array name="country_names">
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<item>Europe</item>
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<item>Japan</item>
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<item>USA</item>
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<item>Australia</item>
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<item>France</item>
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<item>Germany</item>
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<item>Italy</item>
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<item>Korea</item>
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<item>Netherlands</item>
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<item>Russia</item>
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<item>Spain</item>
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<item>Taiwan</item>
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<item>Unknown</item>
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</string-array>
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</resources>
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