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CustomAssetLibrary: Remove unused GetAssetSize() function
There's a direct analogue of this function within DirectFilesystemAssetLibrary that *is* used, however, so we can get rid of this one.
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@ -10,21 +10,6 @@
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namespace VideoCommon
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namespace VideoCommon
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{
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{
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namespace
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{
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std::size_t GetAssetSize(const CustomTextureData& data)
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{
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std::size_t total = 0;
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for (const auto& slice : data.m_slices)
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{
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for (const auto& level : slice.m_levels)
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{
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total += level.data.size();
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}
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}
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return total;
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}
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} // namespace
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CustomAssetLibrary::LoadInfo CustomAssetLibrary::LoadGameTexture(const AssetID& asset_id,
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CustomAssetLibrary::LoadInfo CustomAssetLibrary::LoadGameTexture(const AssetID& asset_id,
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TextureData* data)
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TextureData* data)
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{
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{
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