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lets retry that change from omega but this time keep the projection hacks >_>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2527 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -189,7 +189,7 @@ void Flush()
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VertexShaderCache::SetShader(g_nativeVertexFmt->m_components); // TODO(ector): only do this if shader has changed
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// set global constants
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VertexShaderManager::SetConstants();
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VertexShaderManager::SetConstants(false,false);
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PixelShaderManager::SetConstants();
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int stride = g_nativeVertexFmt->GetVertexStride();
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