DolphinWX: Clean up some wxTimer code

Technically fixes a memory leak (which wouldn't matter because the timer is only created once and destroyed on shutdown).

Also starting and stopping the timer does not cause leaks.
This commit is contained in:
Lioncash
2015-02-28 20:25:50 -05:00
parent 4fd980e6d4
commit 4cc19ac926
4 changed files with 13 additions and 23 deletions

View File

@ -45,7 +45,7 @@ CLogWindow::CLogWindow(CFrame *parent, wxWindowID id, const wxPoint& pos,
const wxSize& size, long style, const wxString& name)
: wxPanel(parent, id, pos, size, style, name)
, x(0), y(0), winpos(0)
, Parent(parent), m_ignoreLogTimer(false), m_LogAccess(true)
, Parent(parent), m_LogAccess(true)
, m_Log(nullptr), m_cmdline(nullptr), m_FontChoice(nullptr)
{
Bind(wxEVT_CLOSE_WINDOW, &CLogWindow::OnClose, this);
@ -55,8 +55,8 @@ CLogWindow::CLogWindow(CFrame *parent, wxWindowID id, const wxPoint& pos,
CreateGUIControls();
m_LogTimer = new wxTimer(this);
m_LogTimer->Start(UPDATETIME);
m_LogTimer.SetOwner(this);
m_LogTimer.Start(UPDATETIME);
}
void CLogWindow::CreateGUIControls()
@ -177,8 +177,6 @@ CLogWindow::~CLogWindow()
{
m_LogManager->RemoveListener((LogTypes::LOG_TYPE)i, this);
}
m_LogTimer->Stop();
delete m_LogTimer;
}
void CLogWindow::OnClose(wxCloseEvent& event)
@ -287,7 +285,7 @@ void CLogWindow::OnWrapLineCheck(wxCommandEvent& event)
void CLogWindow::OnLogTimer(wxTimerEvent& WXUNUSED(event))
{
if (!m_LogAccess || m_ignoreLogTimer)
if (!m_LogAccess)
return;
UpdateLog();
@ -302,13 +300,10 @@ void CLogWindow::OnLogTimer(wxTimerEvent& WXUNUSED(event))
void CLogWindow::UpdateLog()
{
if (!m_LogAccess || !m_Log)
if (!m_LogAccess || !m_Log || msgQueue.empty())
return;
// m_LogTimer->Stop();
// instead of stopping the timer, let's simply ignore its calls during UpdateLog,
// because repeatedly stopping and starting a timer churns memory (and potentially leaks it).
m_ignoreLogTimer = true;
m_LogTimer.Stop();
std::lock_guard<std::mutex> lk(m_LogSection);
while (!msgQueue.empty())
@ -351,7 +346,7 @@ void CLogWindow::UpdateLog()
msgQueue.pop();
}
m_ignoreLogTimer = false;
m_LogTimer.Start();
}
void CLogWindow::Log(LogTypes::LOG_LEVELS level, const char *text)