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Remove TODOs
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@ -553,13 +553,6 @@ void CopyToXFB(yuv422_packed* xfb_in_ram, u32 fbWidth, u32 fbHeight, const EFBRe
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}
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}
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// Like CopyToXFB, but we copy directly into the OpenGL color texture without going via GameCube
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// main memory or doing a yuyv conversion
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void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
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{
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// TODO: Upload directly to texture cache.
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}
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bool ZCompare(u16 x, u16 y, u32 z)
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{
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u32 offset = GetDepthOffset(x, y);
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