D3D11: Implement some PE pixel performance metrics.

Super Mario Sunshine is using a cool trick: To determine how much goop has been cleaned in ep. 6 of Sirena Beach, it counts the number of pixels that are input to the blending stage. For that it's using the PE performance registers ;)

Fixes issue 1498.
This commit is contained in:
NeoBrainX
2012-05-29 13:54:20 +02:00
parent 90af798d3d
commit 4d8d86bd6a
14 changed files with 245 additions and 36 deletions

View File

@ -46,6 +46,12 @@ public:
void ReinterpretPixelData(unsigned int convtype);
void ResetPixelPerf();
void ResumePixelPerf(bool efb_copies);
void PausePixelPerf(bool efb_copies);
u32 GetPixelPerfResult(PixelPerfQuery type);
void StorePixelPerfResult(PixelPerfQuery type); // internal
void UpdateViewport(Matrix44& vpCorrection);
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);