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Cosmetics.
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@ -36,7 +36,8 @@ static char s_vertex_shader[] =
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" uv0 = rawpos * src_rect.zw + src_rect.xy;\n"
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"}\n";
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OpenGLPostProcessing::OpenGLPostProcessing() : m_initialized(false)
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OpenGLPostProcessing::OpenGLPostProcessing()
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: m_initialized(false)
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{
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CreateHeader();
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