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D3DCommon: Migrate logging over to fmt
Migrates the logging over to the fmt-capable logger.
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@ -126,8 +126,8 @@ std::optional<Shader::BinaryData> Shader::CompileShader(D3D_FEATURE_LEVEL featur
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if (errors && errors->GetBufferSize() > 0)
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{
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WARN_LOG(VIDEO, "%s compilation succeeded with warnings:\n%s", target,
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static_cast<const char*>(errors->GetBufferPointer()));
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WARN_LOG_FMT(VIDEO, "{} compilation succeeded with warnings:\n{}", target,
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static_cast<const char*>(errors->GetBufferPointer()));
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}
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return CreateByteCode(code->GetBufferPointer(), code->GetBufferSize());
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