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https://github.com/dolphin-emu/dolphin.git
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WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
This commit is contained in:
@ -4,12 +4,11 @@
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#include "InputCommon/ControllerEmu/ControlGroup/Force.h"
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#include <cmath>
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#include <memory>
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#include <string>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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@ -17,7 +16,7 @@
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namespace ControllerEmu
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{
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Force::Force(const std::string& name_) : ControlGroup(name_, GroupType::Force)
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Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Force)
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{
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Up")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Down")));
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@ -26,26 +25,69 @@ Force::Force(const std::string& name_) : ControlGroup(name_, GroupType::Force)
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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// Maximum swing movement (centimeters).
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Distance"), 0.25, 1, 100));
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// Maximum jerk (m/s^3).
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// i18n: "Jerk" as it relates to physics. The time derivative of acceleration.
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Jerk"), 5.0, 1, 1000));
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// Angle of twist applied at the extremities of the swing (degrees).
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.45, 0, 180));
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}
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Force::StateData Force::GetState()
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Force::ReshapeData Force::GetReshapableState(bool adjusted)
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{
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StateData state_data;
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const ControlState deadzone = numeric_settings[0]->GetValue();
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const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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for (u32 i = 0; i < 6; i += 2)
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// Return raw values. (used in UI)
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if (!adjusted)
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return {x, y};
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return Reshape(x, y);
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}
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Force::StateData Force::GetState(bool adjusted)
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{
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const auto state = GetReshapableState(adjusted);
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ControlState z = controls[4]->control_ref->State() - controls[5]->control_ref->State();
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if (adjusted)
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{
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const ControlState state =
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controls[i + 1]->control_ref->State() - controls[i]->control_ref->State();
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ControlState tmpf = 0;
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if (fabs(state) > deadzone)
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tmpf = ((state - (deadzone * sign(state))) / (1 - deadzone));
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state_data[i / 2] = tmpf;
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// Apply deadzone to z.
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const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
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z = std::copysign(std::max(0.0, std::abs(z) - deadzone) / (1.0 - deadzone), z);
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}
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return state_data;
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return {float(state.x), float(state.y), float(z)};
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}
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ControlState Force::GetGateRadiusAtAngle(double) const
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{
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// Just a circle of the configured distance:
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return numeric_settings[SETTING_DISTANCE]->GetValue();
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}
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ControlState Force::GetMaxJerk() const
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{
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return numeric_settings[SETTING_JERK]->GetValue() * 100;
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}
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ControlState Force::GetTwistAngle() const
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{
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return numeric_settings[SETTING_ANGLE]->GetValue() * MathUtil::TAU / 3.60;
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}
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ControlState Force::GetMaxDistance() const
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{
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return numeric_settings[SETTING_DISTANCE]->GetValue();
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}
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ControlState Force::GetDefaultInputRadiusAtAngle(double) const
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{
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// Just a circle of radius 1.0.
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return 1.0;
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}
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} // namespace ControllerEmu
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@ -6,18 +6,41 @@
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#include <array>
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#include <string>
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "Common/Matrix.h"
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#include "InputCommon/ControllerEmu/StickGate.h"
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namespace ControllerEmu
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{
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class Force : public ControlGroup
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class Force : public ReshapableInput
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{
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public:
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using StateData = std::array<ControlState, 3>;
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using StateData = Common::Vec3;
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explicit Force(const std::string& name);
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StateData GetState();
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ReshapeData GetReshapableState(bool adjusted) final override;
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ControlState GetGateRadiusAtAngle(double ang) const final override;
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ControlState GetDefaultInputRadiusAtAngle(double angle) const final override;
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StateData GetState(bool adjusted = true);
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// Return jerk in m/s^3.
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ControlState GetMaxJerk() const;
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// Return twist angle in radians.
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ControlState GetTwistAngle() const;
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// Return swing distance in meters.
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ControlState GetMaxDistance() const;
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private:
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enum
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{
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SETTING_DISTANCE = ReshapableInput::SETTING_COUNT,
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SETTING_JERK,
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SETTING_ANGLE,
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};
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};
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} // namespace ControllerEmu
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@ -4,13 +4,9 @@
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#include "InputCommon/ControllerEmu/ControlGroup/Tilt.h"
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#include <algorithm>
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#include <cmath>
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#include <memory>
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#include <string>
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#include "Common/Common.h"
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#include "Common/MathUtil.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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@ -19,8 +15,7 @@
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namespace ControllerEmu
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{
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Tilt::Tilt(const std::string& name_)
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: ReshapableInput(name_, name_, GroupType::Tilt), m_last_update(Clock::now())
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Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Tilt)
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{
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
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@ -43,33 +38,7 @@ Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted)
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const ControlState modifier = controls[4]->control_ref->State();
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// Compute desired tilt:
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StateData target = Reshape(x, y, modifier);
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// Step the simulation. This is somewhat ugly being here.
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// We should be able to GetState without changing state.
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// State should be stored outside of this object inside the wiimote,
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// and separately inside the UI.
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// We're using system time rather than ticks to step this.
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// I don't think that's too horrible as we can consider this part of user input.
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// And at least the Mapping UI will behave sanely this way.
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// TODO: when state is moved outside of this class have a separate Step()
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// function that takes a ms_passed argument
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const auto now = Clock::now();
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const auto ms_since_update =
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std::chrono::duration_cast<std::chrono::milliseconds>(now - m_last_update).count();
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m_last_update = now;
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const double max_step = MAX_DEG_PER_SEC / 180.0 * ms_since_update / 1000;
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// TODO: Allow wrap around from 1.0 to -1.0
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// (take the fastest route to target)
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m_tilt.x += MathUtil::Clamp(target.x - m_tilt.x, -max_step, max_step);
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m_tilt.y += MathUtil::Clamp(target.y - m_tilt.y, -max_step, max_step);
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return m_tilt;
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return Reshape(x, y, modifier);
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}
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Tilt::StateData Tilt::GetState()
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@ -4,7 +4,6 @@
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#pragma once
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#include <chrono>
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#include <string>
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#include "InputCommon/ControllerEmu/StickGate.h"
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@ -33,12 +32,5 @@ private:
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{
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SETTING_MAX_ANGLE = ReshapableInput::SETTING_COUNT,
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};
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static constexpr int MAX_DEG_PER_SEC = 360 * 6;
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StateData m_tilt;
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using Clock = std::chrono::steady_clock;
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Clock::time_point m_last_update;
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};
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} // namespace ControllerEmu
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