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Commiting a Linux fix, and along with it is my current work on the nJoy plugin to make it better and use axises as buttons, buttons as axises, and axises as the triggers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1372 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -44,7 +44,7 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
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case 0xd73338cf: // IPL
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case 0x42f64ac4: // Luigi (after fix)
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case 0x4be6a5cb: // AC, Pikmin (after fix)
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DebugLog("JAC ucode chosen");
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printf("JAC ucode chosen");
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return new CUCode_Jac(_rMailHandler);
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case 0x3ad3b7ac: // Naruto3
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@ -56,27 +56,27 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
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case 0x07f88145: // bustamove, ikaruga, fzero, robotech battle cry, star soldier, soul calibur2,
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// Zelda:OOT, Tony hawk, viewtiful joe
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case 0xe2136399: // billy hatcher, dragonballz, mario party 5, TMNT, ava1080
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DebugLog("AX ucode chosen, yay!");
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printf("AX ucode chosen, yay!");
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return new CUCode_AX(_rMailHandler);
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case 0x6CA33A6D: // DK Jungle Beat
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case 0x86840740: // zelda
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case 0x56d36052: // mario
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case 0x2fcdf1ec: // mariokart, zelda 4 swords
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DebugLog("Zelda ucode chosen");
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printf("Zelda ucode chosen");
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return new CUCode_Zelda(_rMailHandler);
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// WII CRCs
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case 0x6c3f6f94: // zelda - PAL
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case 0xd643001f: // mario galaxy - PAL
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DebugLog("Zelda Wii ucode chosen");
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printf("Zelda Wii ucode chosen");
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return new CUCode_Zelda(_rMailHandler);
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case 0x5ef56da3: // AX demo
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case 0x347112ba: // raving rabbits
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case 0xfa450138: // wii sports - PAL
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case 0xadbc06bd: // Elebits
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DebugLog("Wii - AXWii chosen");
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printf("Wii - AXWii chosen");
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return new CUCode_AXWii(_rMailHandler, _CRC);
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default:
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