Commiting a Linux fix, and along with it is my current work on the nJoy plugin to make it better and use axises as buttons, buttons as axises, and axises as the triggers.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1372 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1
2008-12-02 01:08:21 +00:00
parent e033e31064
commit 4df7675d19
20 changed files with 7534 additions and 13 deletions

View File

@ -44,7 +44,7 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
case 0xd73338cf: // IPL
case 0x42f64ac4: // Luigi (after fix)
case 0x4be6a5cb: // AC, Pikmin (after fix)
DebugLog("JAC ucode chosen");
printf("JAC ucode chosen");
return new CUCode_Jac(_rMailHandler);
case 0x3ad3b7ac: // Naruto3
@ -56,27 +56,27 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
case 0x07f88145: // bustamove, ikaruga, fzero, robotech battle cry, star soldier, soul calibur2,
// Zelda:OOT, Tony hawk, viewtiful joe
case 0xe2136399: // billy hatcher, dragonballz, mario party 5, TMNT, ava1080
DebugLog("AX ucode chosen, yay!");
printf("AX ucode chosen, yay!");
return new CUCode_AX(_rMailHandler);
case 0x6CA33A6D: // DK Jungle Beat
case 0x86840740: // zelda
case 0x56d36052: // mario
case 0x2fcdf1ec: // mariokart, zelda 4 swords
DebugLog("Zelda ucode chosen");
printf("Zelda ucode chosen");
return new CUCode_Zelda(_rMailHandler);
// WII CRCs
case 0x6c3f6f94: // zelda - PAL
case 0xd643001f: // mario galaxy - PAL
DebugLog("Zelda Wii ucode chosen");
printf("Zelda Wii ucode chosen");
return new CUCode_Zelda(_rMailHandler);
case 0x5ef56da3: // AX demo
case 0x347112ba: // raving rabbits
case 0xfa450138: // wii sports - PAL
case 0xadbc06bd: // Elebits
DebugLog("Wii - AXWii chosen");
printf("Wii - AXWii chosen");
return new CUCode_AXWii(_rMailHandler, _CRC);
default: