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ShaderGenCommon: Add bit for LOD bias
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@ -42,6 +42,7 @@ ShaderHostConfig ShaderHostConfig::GetCurrent()
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bits.manual_texture_sampling = !g_ActiveConfig.bFastTextureSampling;
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bits.manual_texture_sampling = !g_ActiveConfig.bFastTextureSampling;
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bits.manual_texture_sampling_custom_texture_sizes =
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bits.manual_texture_sampling_custom_texture_sizes =
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g_ActiveConfig.ManualTextureSamplingWithHiResTextures();
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g_ActiveConfig.ManualTextureSamplingWithHiResTextures();
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bits.backend_sampler_lod_bias = g_ActiveConfig.backend_info.bSupportsLodBiasInSampler;
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return bits;
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return bits;
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}
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}
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@ -172,6 +172,7 @@ union ShaderHostConfig
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BitField<23, 1, bool, u32> enable_validation_layer;
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BitField<23, 1, bool, u32> enable_validation_layer;
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BitField<24, 1, bool, u32> manual_texture_sampling;
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BitField<24, 1, bool, u32> manual_texture_sampling;
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BitField<25, 1, bool, u32> manual_texture_sampling_custom_texture_sizes;
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BitField<25, 1, bool, u32> manual_texture_sampling_custom_texture_sizes;
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BitField<26, 1, bool, u32> backend_sampler_lod_bias;
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static ShaderHostConfig GetCurrent();
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static ShaderHostConfig GetCurrent();
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};
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};
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