VideoCommon: Remove special treatment for Android in video settings

This commit is contained in:
Robin Kertels
2022-09-24 21:14:34 +02:00
parent 3ee4c6a33b
commit 4e204a9a1a
4 changed files with 3 additions and 14 deletions

View File

@ -197,7 +197,7 @@ public enum BooleanSetting implements AbstractBooleanSetting
GFX_ENABLE_VALIDATION_LAYER(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS,
"EnableValidationLayer", false),
GFX_BACKEND_MULTITHREADING(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS,
"BackendMultithreading", false),
"BackendMultithreading", true),
GFX_WAIT_FOR_SHADERS_BEFORE_STARTING(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS,
"WaitForShadersBeforeStarting", false),
GFX_SAVE_TEXTURE_CACHE_TO_STATE(Settings.FILE_GFX, Settings.SECTION_GFX_SETTINGS,

View File

@ -339,8 +339,8 @@
<string name="crop">Crop</string>
<string name="crop_description">Crops the picture from its native aspect ratio to 4:3 or 16:9. If unsure, leave this unchecked.</string>
<string name="progressive_scan">Enable Progressive Scan</string>
<string name="backend_multithreading">Backend Multithreading</string> <!--Backend Multithreading is only disabled by default on Android -->
<string name="backend_multithreading_description">Enables graphics backend multithreading (Vulkan only). May affect performance. If unsure, leave this unchecked.</string>
<string name="backend_multithreading">Backend Multithreading</string>
<string name="backend_multithreading_description">Enables graphics backend multithreading (Vulkan only). May affect performance. If unsure, leave this checked.</string>
<string name="defer_efb_invalidation">Defer EFB Cache Invalidation</string>
<string name="defer_efb_invalidation_description">Defers invalidation of the EFB access cache until a GPU synchronization command is executed. May improve performance in some games at the cost of stability. If unsure, leave this unchecked.</string>
<string name="manual_texture_sampling">Manual Texture Sampling</string>