diff --git a/Source/Core/Common/Common.vcxproj b/Source/Core/Common/Common.vcxproj
index b93e3c65d0..58528aca20 100644
--- a/Source/Core/Common/Common.vcxproj
+++ b/Source/Core/Common/Common.vcxproj
@@ -83,6 +83,7 @@
+
diff --git a/Source/Core/Common/Common.vcxproj.filters b/Source/Core/Common/Common.vcxproj.filters
index 0d87a075f5..d1f209f1c8 100644
--- a/Source/Core/Common/Common.vcxproj.filters
+++ b/Source/Core/Common/Common.vcxproj.filters
@@ -242,6 +242,9 @@
GL\GLExtensions
+
+ GL\GLExtensions
+
diff --git a/Source/Core/Common/GL/GLExtensions/ARB_shader_image_load_store.h b/Source/Core/Common/GL/GLExtensions/ARB_shader_image_load_store.h
new file mode 100644
index 0000000000..ca366f3c5b
--- /dev/null
+++ b/Source/Core/Common/GL/GLExtensions/ARB_shader_image_load_store.h
@@ -0,0 +1,100 @@
+/*
+** Copyright (c) 2013-2015 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#include "Common/GL/GLExtensions/gl_common.h"
+
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_1D 0x904C
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_2D_RECT 0x904F
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_BUFFER 0x9051
+#define GL_IMAGE_1D_ARRAY 0x9052
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
+#define GL_INT_IMAGE_1D 0x9057
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_2D_RECT 0x905A
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_BUFFER 0x905C
+#define GL_INT_IMAGE_1D_ARRAY 0x905D
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
+#define GL_MAX_IMAGE_SAMPLES 0x906D
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+
+typedef void(APIENTRYP PFNDOLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level,
+ GLboolean layered, GLint layer, GLenum access,
+ GLenum format);
+typedef void(APIENTRYP PFNDOLMEMORYBARRIERPROC)(GLbitfield barriers);
+
+extern PFNDOLBINDIMAGETEXTUREPROC dolBindImageTexture;
+extern PFNDOLMEMORYBARRIERPROC dolMemoryBarrier;
+
+#define glBindImageTexture dolBindImageTexture
+#define glMemoryBarrier dolMemoryBarrier
diff --git a/Source/Core/Common/GL/GLExtensions/GLExtensions.cpp b/Source/Core/Common/GL/GLExtensions/GLExtensions.cpp
index db8fb84624..ce9eb497a5 100644
--- a/Source/Core/Common/GL/GLExtensions/GLExtensions.cpp
+++ b/Source/Core/Common/GL/GLExtensions/GLExtensions.cpp
@@ -653,8 +653,6 @@ PFNDOLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC
dolDrawElementsInstancedBaseVertexBaseInstance;
PFNDOLGETINTERNALFORMATIVPROC dolGetInternalformativ;
PFNDOLGETACTIVEATOMICCOUNTERBUFFERIVPROC dolGetActiveAtomicCounterBufferiv;
-PFNDOLBINDIMAGETEXTUREPROC dolBindImageTexture;
-PFNDOLMEMORYBARRIERPROC dolMemoryBarrier;
PFNDOLDRAWTRANSFORMFEEDBACKINSTANCEDPROC dolDrawTransformFeedbackInstanced;
PFNDOLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC dolDrawTransformFeedbackStreamInstanced;
@@ -991,6 +989,10 @@ PFNDOLDEPTHRANGEDNVPROC dolDepthRangedNV;
PFNDOLCLEARDEPTHDNVPROC dolClearDepthdNV;
PFNDOLDEPTHBOUNDSDNVPROC dolDepthBoundsdNV;
+// ARB_shader_image_load_store
+PFNDOLBINDIMAGETEXTUREPROC dolBindImageTexture;
+PFNDOLMEMORYBARRIERPROC dolMemoryBarrier;
+
// Creates a GLFunc object that requires a feature
#define GLFUNC_REQUIRES(x, y) \
{ \
@@ -1855,6 +1857,12 @@ const GLFunc gl_function_array[] = {
GLFUNC_REQUIRES(glDepthRangedNV, "GL_NV_depth_buffer_float"),
GLFUNC_REQUIRES(glClearDepthdNV, "GL_NV_depth_buffer_float"),
GLFUNC_REQUIRES(glDepthBoundsdNV, "GL_NV_depth_buffer_float"),
+
+ // ARB_shader_image_load_store
+ GLFUNC_REQUIRES(glBindImageTexture,
+ "GL_ARB_shader_image_load_store !VERSION_4_2 |VERSION_GLES_3_1"),
+ GLFUNC_REQUIRES(glMemoryBarrier,
+ "GL_ARB_shader_image_load_store !VERSION_4_2 |VERSION_GLES_3_1"),
};
namespace GLExtensions
diff --git a/Source/Core/Common/GL/GLExtensions/GLExtensions.h b/Source/Core/Common/GL/GLExtensions/GLExtensions.h
index 127b2adfd6..92270d1b76 100644
--- a/Source/Core/Common/GL/GLExtensions/GLExtensions.h
+++ b/Source/Core/Common/GL/GLExtensions/GLExtensions.h
@@ -21,6 +21,7 @@
#include "Common/GL/GLExtensions/ARB_occlusion_query2.h"
#include "Common/GL/GLExtensions/ARB_sample_shading.h"
#include "Common/GL/GLExtensions/ARB_sampler_objects.h"
+#include "Common/GL/GLExtensions/ARB_shader_image_load_store.h"
#include "Common/GL/GLExtensions/ARB_shader_storage_buffer_object.h"
#include "Common/GL/GLExtensions/ARB_sync.h"
#include "Common/GL/GLExtensions/ARB_texture_multisample.h"
diff --git a/Source/Core/Common/GL/GLExtensions/gl_4_2.h b/Source/Core/Common/GL/GLExtensions/gl_4_2.h
index bff8edfaff..e4eab3f475 100644
--- a/Source/Core/Common/GL/GLExtensions/gl_4_2.h
+++ b/Source/Core/Common/GL/GLExtensions/gl_4_2.h
@@ -66,70 +66,6 @@
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
-#define GL_COMMAND_BARRIER_BIT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
-#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
-#define GL_MAX_IMAGE_UNITS 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
-#define GL_IMAGE_BINDING_NAME 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED 0x8F3C
-#define GL_IMAGE_BINDING_LAYER 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS 0x8F3E
-#define GL_IMAGE_1D 0x904C
-#define GL_IMAGE_2D 0x904D
-#define GL_IMAGE_3D 0x904E
-#define GL_IMAGE_2D_RECT 0x904F
-#define GL_IMAGE_CUBE 0x9050
-#define GL_IMAGE_BUFFER 0x9051
-#define GL_IMAGE_1D_ARRAY 0x9052
-#define GL_IMAGE_2D_ARRAY 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
-#define GL_INT_IMAGE_1D 0x9057
-#define GL_INT_IMAGE_2D 0x9058
-#define GL_INT_IMAGE_3D 0x9059
-#define GL_INT_IMAGE_2D_RECT 0x905A
-#define GL_INT_IMAGE_CUBE 0x905B
-#define GL_INT_IMAGE_BUFFER 0x905C
-#define GL_INT_IMAGE_1D_ARRAY 0x905D
-#define GL_INT_IMAGE_2D_ARRAY 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
-#define GL_MAX_IMAGE_SAMPLES 0x906D
-#define GL_IMAGE_BINDING_FORMAT 0x906E
-#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
-#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
-#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
-#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
@@ -151,10 +87,6 @@ typedef void(APIENTRYP PFNDOLGETINTERNALFORMATIVPROC)(GLenum target, GLenum inte
GLenum pname, GLsizei bufSize, GLint* params);
typedef void(APIENTRYP PFNDOLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex,
GLenum pname, GLint* params);
-typedef void(APIENTRYP PFNDOLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level,
- GLboolean layered, GLint layer, GLenum access,
- GLenum format);
-typedef void(APIENTRYP PFNDOLMEMORYBARRIERPROC)(GLbitfield barriers);
typedef void(APIENTRYP PFNDOLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id,
GLsizei instancecount);
typedef void(APIENTRYP PFNDOLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id,
@@ -167,8 +99,6 @@ extern PFNDOLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC
dolDrawElementsInstancedBaseVertexBaseInstance;
extern PFNDOLGETINTERNALFORMATIVPROC dolGetInternalformativ;
extern PFNDOLGETACTIVEATOMICCOUNTERBUFFERIVPROC dolGetActiveAtomicCounterBufferiv;
-extern PFNDOLBINDIMAGETEXTUREPROC dolBindImageTexture;
-extern PFNDOLMEMORYBARRIERPROC dolMemoryBarrier;
extern PFNDOLDRAWTRANSFORMFEEDBACKINSTANCEDPROC dolDrawTransformFeedbackInstanced;
extern PFNDOLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC dolDrawTransformFeedbackStreamInstanced;
@@ -177,7 +107,5 @@ extern PFNDOLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC dolDrawTransformFeedbackSt
#define glDrawElementsInstancedBaseVertexBaseInstance dolDrawElementsInstancedBaseVertexBaseInstance
#define glGetInternalformativ dolGetInternalformativ
#define glGetActiveAtomicCounterBufferiv dolGetActiveAtomicCounterBufferiv
-#define glBindImageTexture dolBindImageTexture
-#define glMemoryBarrier dolMemoryBarrier
#define glDrawTransformFeedbackInstanced dolDrawTransformFeedbackInstanced
#define glDrawTransformFeedbackStreamInstanced dolDrawTransformFeedbackStreamInstanced