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Core and AudioCommon: Use AsyncWorkThread.
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@ -39,7 +39,7 @@ private:
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std::vector<float> m_floatstereo_buffer;
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#ifdef _WIN32
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Common::WorkQueueThread<std::function<void()>> m_work_queue;
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Common::AsyncWorkThread m_work_queue;
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bool m_coinit_success = false;
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bool m_should_couninit = false;
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#endif
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