Core and AudioCommon: Use AsyncWorkThread.

This commit is contained in:
Jordan Woyak
2025-04-29 20:21:08 -05:00
parent be4b0af971
commit 4e736d60db
8 changed files with 27 additions and 29 deletions

View File

@ -39,7 +39,7 @@ private:
std::vector<float> m_floatstereo_buffer;
#ifdef _WIN32
Common::WorkQueueThread<std::function<void()>> m_work_queue;
Common::AsyncWorkThread m_work_queue;
bool m_coinit_success = false;
bool m_should_couninit = false;
#endif