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Round viewport coordinates when vertex rounding is enabled
This should fix https://bugs.dolphin-emu.org/issues/9105
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@ -275,10 +275,10 @@ void HacksWidget::AddDescriptions()
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"states at the cost of additional save/load time.<br><br><dolphin_emphasis>If "
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"unsure, leave this checked.</dolphin_emphasis>");
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static const char TR_VERTEX_ROUNDING_DESCRIPTION[] = QT_TR_NOOP(
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"Rounds 2D vertices to whole pixels.<br><br>Fixes graphical problems in some games at "
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"higher internal resolutions. This setting has no effect when native internal "
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"resolution is used.<br><br><dolphin_emphasis>If unsure, leave this "
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"unchecked.</dolphin_emphasis>");
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"Rounds 2D vertices to whole pixels and rounds the viewport size to a whole number.<br><br>"
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"Fixes graphical problems in some games at higher internal resolutions. This setting has no "
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"effect when native internal resolution is used.<br><br>"
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"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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m_skip_efb_cpu->SetDescription(tr(TR_SKIP_EFB_CPU_ACCESS_DESCRIPTION));
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m_ignore_format_changes->SetDescription(tr(TR_IGNORE_FORMAT_CHANGE_DESCRIPTION));
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