If user doesn't compile with glew 1.6, cut out program binaries so everything still compiles.

This commit is contained in:
Ryan Houdek
2011-12-24 00:37:13 -06:00
committed by Sonicadvance1
parent 189d12b61c
commit 4eb227bd4c
2 changed files with 14 additions and 2 deletions

View File

@ -137,9 +137,10 @@ namespace OGL
glAttachShader(entry.program.glprogid, entry.program.vsid);
glAttachShader(entry.program.glprogid, entry.program.psid);
#ifdef GLEW_VERSION_4_0
if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
glProgramParameteri(entry.program.glprogid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
#endif
glLinkProgram(entry.program.glprogid);
@ -201,7 +202,7 @@ namespace OGL
glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_ps_vs_ubo, 0, ps_data_size);
glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_ps_vs_ubo, s_vs_data_offset, vs_data_size);
}
#ifdef GLEW_VERSION_4_0
// Read our shader cache, only if supported
if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
{
@ -218,6 +219,7 @@ namespace OGL
glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, Formats);
ProgramFormat = (GLenum)Formats[0]; // We don't really care about format
}
#endif
}
void ProgramShaderCache::Shutdown(void)