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If user doesn't compile with glew 1.6, cut out program binaries so everything still compiles.
This commit is contained in:

committed by
Sonicadvance1

parent
189d12b61c
commit
4eb227bd4c
@ -79,16 +79,24 @@ struct PROGRAMSHADER
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GLint binaryLength;
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u8 *Data()
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{
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#ifdef GLEW_VERSION_4_0
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glGetProgramiv(glprogid, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
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u8* binary = (u8*)malloc(binaryLength);
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glGetProgramBinary(glprogid, binaryLength, NULL, &ProgramFormat, binary);
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return binary;
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#else
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return NULL;
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#endif
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}
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GLint Size()
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{
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#ifdef GLEW_VERSION_4_0
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if(!binaryLength)
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glGetProgramiv(glprogid, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
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return binaryLength;
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#else
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return 0;
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#endif
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}
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};
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@ -119,6 +127,7 @@ class ProgramShaderCache
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public:
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void Read(const PROGRAMUID &key, const u8 *value, u32 value_size)
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{
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#ifdef GLEW_VERSION_4_0
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PCacheEntry entry;
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// The two shaders might not even exist anymore
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@ -139,6 +148,7 @@ class ProgramShaderCache
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glUseProgram(entry.program.glprogid);
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SetProgramVariables(entry, key);
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}
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#endif
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}
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};
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