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VertexShaderGen: turn pseudo-mod into a simple and
The type of posmtx has changed over time: half -> float -> int. I assume this is supposed to be a modulo.
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@ -135,7 +135,7 @@ static T GenerateVertexShader(API_TYPE api_type)
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if (components & VB_HAS_NRMALL)
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if (components & VB_HAS_NRMALL)
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{
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{
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out.Write("int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n");
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out.Write("int normidx = posmtx & 31;\n");
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out.Write("float3 N0 = " I_NORMALMATRICES"[normidx].xyz, N1 = " I_NORMALMATRICES"[normidx+1].xyz, N2 = " I_NORMALMATRICES"[normidx+2].xyz;\n");
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out.Write("float3 N0 = " I_NORMALMATRICES"[normidx].xyz, N1 = " I_NORMALMATRICES"[normidx+1].xyz, N2 = " I_NORMALMATRICES"[normidx+2].xyz;\n");
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}
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}
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