diff --git a/Source/Core/VideoCommon/VertexManagerBase.h b/Source/Core/VideoCommon/VertexManagerBase.h index 36ffc30410..cbc1d63d84 100644 --- a/Source/Core/VideoCommon/VertexManagerBase.h +++ b/Source/Core/VideoCommon/VertexManagerBase.h @@ -33,18 +33,19 @@ struct Slope class VertexManagerBase { private: - static const u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float) * 3; // 3 pos - static const u32 LARGEST_POSSIBLE_VERTEX = - sizeof(float) * 45 + sizeof(u32) * 2; // 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat + // 3 pos + static constexpr u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float) * 3; + // 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat + static constexpr u32 LARGEST_POSSIBLE_VERTEX = sizeof(float) * 45 + sizeof(u32) * 2; - static const u32 MAX_PRIMITIVES_PER_COMMAND = (u16)-1; + static constexpr u32 MAX_PRIMITIVES_PER_COMMAND = 65535; public: - static const u32 MAXVBUFFERSIZE = + static constexpr u32 MAXVBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX); // We may convert triangle-fans to triangle-lists, almost 3x as many indices. - static const u32 MAXIBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * 3); + static constexpr u32 MAXIBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * 3); VertexManagerBase(); // needs to be virtual for DX11's dtor