Common/MsgHandler: Namespace code within the Common namespace

Closes another gap in the Common library where code isn't being
namespaced under it.
This commit is contained in:
Lioncash
2019-06-16 23:45:37 -04:00
parent e7dd46a531
commit 4f1f55093f
15 changed files with 214 additions and 143 deletions

View File

@ -805,7 +805,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
if (m_sync_save_data_count == 0)
SyncSaveDataResponse(true);
else
m_dialog->AppendChat(GetStringT("Synchronizing save data..."));
m_dialog->AppendChat(Common::GetStringT("Synchronizing save data..."));
}
break;
@ -1040,7 +1040,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
SyncCodeResponse(true);
}
else
m_dialog->AppendChat(GetStringT("Synchronizing Gecko codes..."));
m_dialog->AppendChat(Common::GetStringT("Synchronizing Gecko codes..."));
}
break;
@ -1109,7 +1109,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
SyncCodeResponse(true);
}
else
m_dialog->AppendChat(GetStringT("Synchronizing AR codes..."));
m_dialog->AppendChat(Common::GetStringT("Synchronizing AR codes..."));
}
break;
@ -1289,9 +1289,14 @@ void NetPlayClient::ThreadFunc()
qos_session = Common::QoSSession(m_server);
if (qos_session.Successful())
m_dialog->AppendChat(GetStringT("Quality of Service (QoS) was successfully enabled."));
{
m_dialog->AppendChat(
Common::GetStringT("Quality of Service (QoS) was successfully enabled."));
}
else
m_dialog->AppendChat(GetStringT("Quality of Service (QoS) couldn't be enabled."));
{
m_dialog->AppendChat(Common::GetStringT("Quality of Service (QoS) couldn't be enabled."));
}
}
while (m_do_loop.IsSet())
@ -1511,8 +1516,8 @@ bool NetPlayClient::StartGame(const std::string& path)
void NetPlayClient::SyncSaveDataResponse(const bool success)
{
m_dialog->AppendChat(success ? GetStringT("Data received!") :
GetStringT("Error processing data."));
m_dialog->AppendChat(success ? Common::GetStringT("Data received!") :
Common::GetStringT("Error processing data."));
if (success)
{
@ -1540,7 +1545,7 @@ void NetPlayClient::SyncCodeResponse(const bool success)
// If something failed, immediately report back that code sync failed
if (!success)
{
m_dialog->AppendChat(GetStringT("Error processing codes."));
m_dialog->AppendChat(Common::GetStringT("Error processing codes."));
sf::Packet response_packet;
response_packet << static_cast<MessageId>(NP_MSG_SYNC_CODES);
@ -1553,7 +1558,7 @@ void NetPlayClient::SyncCodeResponse(const bool success)
// If both gecko and AR codes have completely finished transferring, report back as successful
if (m_sync_gecko_codes_complete && m_sync_ar_codes_complete)
{
m_dialog->AppendChat(GetStringT("Codes received!"));
m_dialog->AppendChat(Common::GetStringT("Codes received!"));
sf::Packet response_packet;
response_packet << static_cast<MessageId>(NP_MSG_SYNC_CODES);