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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6757 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -62,14 +62,7 @@ public:
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static bool InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate);
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static LPDIRECT3DPIXELSHADER9 GetColorMatrixProgram(int SSAAMode);
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static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram(int SSAAMode);
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enum
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{
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DEPTH_CONVERSION_TYPE_NONE,
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DEPTH_CONVERSION_TYPE_16BIT,
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DEPTH_CONVERSION_TYPE_24BIT,
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NUM_DEPTH_CONVERSION_TYPES
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};
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static LPDIRECT3DPIXELSHADER9 GetDepthMatrixProgram(int SSAAMode, int depthConversionType);
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static LPDIRECT3DPIXELSHADER9 GetDepthMatrixProgram(int SSAAMode, bool depthConversion);
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static LPDIRECT3DPIXELSHADER9 GetClearProgram();
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static LPDIRECT3DPIXELSHADER9 ReinterpRGBA6ToRGB8();
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static LPDIRECT3DPIXELSHADER9 ReinterpRGB8ToRGBA6();
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