a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6757 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nitsuja-
2011-01-06 02:24:03 +00:00
parent 95b6d3f445
commit 4f45b422a2
7 changed files with 20 additions and 39 deletions

View File

@ -559,6 +559,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
RectToLock.top = targetPixelRc.top;
if (type == PEEK_Z)
{
// TODO: why is D3DFMT_D24X8 singled out here? why not D3DFMT_D24X4S4/D24S8/D24FS8/D32/D16/D15S1 too, or none of them?
if (FramebufferManager::GetEFBDepthRTSurfaceFormat() == D3DFMT_D24X8)
return 0;
@ -599,13 +600,6 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
D3DFORMAT bformat = FramebufferManager::GetEFBDepthRTSurfaceFormat();
int depthConversionType;
if(bformat == FOURCC_RAWZ)
depthConversionType = PixelShaderCache::DEPTH_CONVERSION_TYPE_NONE;
else if(bformat == FOURCC_DF16)
depthConversionType = PixelShaderCache::DEPTH_CONVERSION_TYPE_16BIT;
else
depthConversionType = PixelShaderCache::DEPTH_CONVERSION_TYPE_24BIT;
D3D::drawShadedTexQuad(
read_texture,
@ -613,7 +607,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
Renderer::GetFullTargetWidth(),
Renderer::GetFullTargetHeight(),
4, 4,
PixelShaderCache::GetDepthMatrixProgram(0, depthConversionType),
PixelShaderCache::GetDepthMatrixProgram(0, bformat != FOURCC_RAWZ),
VertexShaderCache::GetSimpleVertexShader(0));
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);