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a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6757 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -131,18 +131,11 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool bFromZBuffer, bool bScaleB
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D3DFORMAT bformat = FramebufferManager::GetEFBDepthRTSurfaceFormat();
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int SSAAMode = g_ActiveConfig.iMultisampleMode;
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int depthConversionType;
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if(bformat == FOURCC_RAWZ || bformat == D3DFMT_D24X8 || !bFromZBuffer)
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depthConversionType = PixelShaderCache::DEPTH_CONVERSION_TYPE_NONE;
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else if(bformat == FOURCC_DF16)
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depthConversionType = PixelShaderCache::DEPTH_CONVERSION_TYPE_16BIT;
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else
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depthConversionType = PixelShaderCache::DEPTH_CONVERSION_TYPE_24BIT;
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D3D::drawShadedTexQuad(read_texture, &sourcerect,
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Renderer::GetFullTargetWidth(), Renderer::GetFullTargetHeight(),
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virtualW, virtualH,
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PixelShaderCache::GetDepthMatrixProgram(SSAAMode, depthConversionType),
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// TODO: why is D3DFMT_D24X8 singled out here? why not D3DFMT_D24X4S4/D24S8/D24FS8/D32/D16/D15S1 too, or none of them?
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PixelShaderCache::GetDepthMatrixProgram(SSAAMode, bFromZBuffer && bformat != FOURCC_RAWZ && bformat != D3DFMT_D24X8),
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VertexShaderCache::GetSimpleVertexShader(SSAAMode));
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Rendersurf->Release();
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