D3D: Add geometry shader instancing support.

This commit is contained in:
Jules Blok
2014-11-14 12:39:25 +01:00
parent ca766747a8
commit 4f6ce0f236
2 changed files with 25 additions and 6 deletions

View File

@ -81,7 +81,6 @@ void InitBackendInfo()
g_Config.backend_info.bSupportsOversizedViewports = false;
g_Config.backend_info.bSupportsStereoscopy = true;
g_Config.backend_info.bSupports3DVision = true;
g_Config.backend_info.bSupportsGSInstancing = false;
IDXGIFactory* factory;
IDXGIAdapter* ad;
@ -115,11 +114,17 @@ void InitBackendInfo()
g_Config.backend_info.AAModes.push_back(samples);
}
bool shader_model_5_supported = (DX11::D3D::GetFeatureLevel(ad) >= D3D_FEATURE_LEVEL_11_0);
// Requires the earlydepthstencil attribute (only available in shader model 5)
g_Config.backend_info.bSupportsEarlyZ = shader_model_5_supported;
// Requires full UAV functionality (only available in shader model 5)
g_Config.backend_info.bSupportsBBox = shader_model_5_supported;
// Requires the instance attribute (only available in shader model 5)
g_Config.backend_info.bSupportsGSInstancing = shader_model_5_supported;
}
g_Config.backend_info.Adapters.push_back(UTF16ToUTF8(desc.Description));
ad->Release();