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Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6747 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -40,7 +40,7 @@ CARCodeAddEdit::~CARCodeAddEdit()
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void CARCodeAddEdit::CreateGUIControls(int _selection)
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{
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ActionReplay::ARCode tempEntries;
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wxString currentName = wxT("Insert name here..");
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wxString currentName = _("Insert name here..");
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if (_selection == -1)
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{
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@ -65,7 +65,7 @@ void CARCodeAddEdit::CreateGUIControls(int _selection)
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EntrySelection->SetValue((int)(arCodes.size() - _selection));
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EditCheatCode = new wxTextCtrl(this, ID_EDITCHEAT_CODE, wxEmptyString, wxDefaultPosition, wxSize(300, 100), wxTE_MULTILINE);
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UpdateTextCtrl(tempEntries);
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wxButton* bOK = new wxButton(this, wxID_OK, _("OK"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxButton* bOK = new wxButton(this, wxID_OK, wxT("OK"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxButton* bCancel = new wxButton(this, wxID_CANCEL, _("Cancel"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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sgEntry->Add(EditCheatNameText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER|wxALL, 5);
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