mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-28 16:49:58 -06:00
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6747 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -114,7 +114,7 @@ void PadSettingSpin::UpdateValue()
|
||||
}
|
||||
|
||||
ControlDialog::ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref)
|
||||
: wxDialog(parent, -1, wxT("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
|
||||
: wxDialog(parent, -1, _("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
|
||||
, control_reference(ref)
|
||||
, m_plugin(plugin)
|
||||
, m_parent(parent)
|
||||
@ -130,7 +130,7 @@ ControlDialog::ControlDialog(GamepadPage* const parent, InputPlugin& plugin, Con
|
||||
|
||||
wxStaticBoxSizer* const control_chooser = CreateControlChooser( this, parent );
|
||||
|
||||
wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
|
||||
wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer( wxVERTICAL, this, _("Device") );
|
||||
d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 );
|
||||
|
||||
wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
|
||||
@ -451,7 +451,7 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
|
||||
ControllerInterface::Device* const dev = g_controller_interface.FindDevice(m_devq);
|
||||
if (dev)
|
||||
{
|
||||
btn->SetLabel(wxT("[ waiting ]"));
|
||||
btn->SetLabel(_("[ waiting ]"));
|
||||
|
||||
// apparently, this makes the "waiting" text work on Linux
|
||||
wxTheApp->Yield();
|
||||
@ -476,7 +476,7 @@ void GamepadPage::DetectControl( wxCommandEvent& event )
|
||||
ControllerInterface::Device* const dev = g_controller_interface.FindDevice(controller->default_device);
|
||||
if (dev)
|
||||
{
|
||||
btn->SetLabel(wxT("[ waiting ]"));
|
||||
btn->SetLabel(_("[ waiting ]"));
|
||||
|
||||
// apparently, this makes the "waiting" text work on Linux
|
||||
wxTheApp->Yield();
|
||||
@ -499,16 +499,16 @@ void GamepadPage::DetectControl( wxCommandEvent& event )
|
||||
|
||||
wxStaticBoxSizer* ControlDialog::CreateControlChooser( wxWindow* const parent, wxWindow* const eventsink )
|
||||
{
|
||||
wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(wxVERTICAL, parent, control_reference->is_input ? wxT("Input") : wxT("Output"));
|
||||
wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(wxVERTICAL, parent, control_reference->is_input ? _("Input") : _("Output"));
|
||||
|
||||
textctrl = new wxTextCtrl(parent, -1, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_MULTILINE);
|
||||
|
||||
wxButton* const detect_button = new wxButton( parent, -1, control_reference->is_input ? wxT("Detect") : wxT("Test") );
|
||||
wxButton* const detect_button = new wxButton( parent, -1, control_reference->is_input ? _("Detect") : _("Test") );
|
||||
|
||||
wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear"));
|
||||
wxButton* const set_button = new wxButton( parent, -1, wxT("Set"));
|
||||
wxButton* const clear_button = new wxButton( parent, -1, _("Clear"));
|
||||
wxButton* const set_button = new wxButton( parent, -1, _("Set"));
|
||||
|
||||
wxButton* const select_button = new wxButton( parent, -1, wxT("Select"));
|
||||
wxButton* const select_button = new wxButton( parent, -1, _("Select"));
|
||||
_connect_macro_(select_button, ControlDialog::SetSelectedControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
|
||||
wxButton* const or_button = new wxButton( parent, -1, wxT("| OR"), wxDefaultPosition );
|
||||
@ -546,7 +546,7 @@ wxStaticBoxSizer* ControlDialog::CreateControlChooser( wxWindow* const parent, w
|
||||
_connect_macro_( set_button, ControlDialog::SetControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
||||
|
||||
_connect_macro_( range_slider, GamepadPage::AdjustControlOption, wxEVT_SCROLL_CHANGED, eventsink);
|
||||
wxStaticText* const range_label = new wxStaticText( parent, -1, wxT("Range"));
|
||||
wxStaticText* const range_label = new wxStaticText( parent, -1, _("Range"));
|
||||
m_bound_label = new wxStaticText( parent, -1, wxT("") );
|
||||
|
||||
wxBoxSizer* const range_sizer = new wxBoxSizer( wxHORIZONTAL );
|
||||
@ -711,12 +711,12 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
|
||||
|
||||
if ((*ci)->control_ref->is_input)
|
||||
{
|
||||
control_button->SetToolTip(wxT("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options."));
|
||||
control_button->SetToolTip(_("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options."));
|
||||
_connect_macro_( control_button, GamepadPage::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
|
||||
}
|
||||
else
|
||||
{
|
||||
control_button->SetToolTip(wxT("Left/Right-click for more options.\nMiddle-click to clear."));
|
||||
control_button->SetToolTip(_("Left/Right-click for more options.\nMiddle-click to clear."));
|
||||
_connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
|
||||
}
|
||||
|
||||
@ -777,7 +777,7 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
|
||||
PadSettingSpin* const threshold_cbox = new PadSettingSpin(parent, group->settings[0]);
|
||||
_connect_macro_(threshold_cbox->wxcontrol, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink);
|
||||
|
||||
threshold_cbox->wxcontrol->SetToolTip(wxT("Adjust the analog control pressure required to activate buttons."));
|
||||
threshold_cbox->wxcontrol->SetToolTip(_("Adjust the analog control pressure required to activate buttons."));
|
||||
|
||||
options.push_back(threshold_cbox);
|
||||
|
||||
@ -912,11 +912,11 @@ GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned
|
||||
|
||||
wxBoxSizer* control_group_sizer = new ControlGroupsSizer( m_plugin.controllers[pad_num], this, this, &control_groups );
|
||||
|
||||
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") );
|
||||
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, _("Profile") );
|
||||
|
||||
// device chooser
|
||||
|
||||
wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") );
|
||||
wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, _("Device") );
|
||||
|
||||
device_cbox = new wxComboBox(this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1));
|
||||
#ifndef __APPLE__
|
||||
@ -924,7 +924,7 @@ GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned
|
||||
device_cbox->ToggleWindowStyle(wxTE_PROCESS_ENTER);
|
||||
#endif
|
||||
|
||||
wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) );
|
||||
wxButton* refresh_button = new wxButton( this, -1, _("Refresh"), wxDefaultPosition, wxSize(60,-1) );
|
||||
|
||||
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
|
||||
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
|
||||
@ -933,10 +933,10 @@ GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned
|
||||
device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 3 );
|
||||
device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 3 );
|
||||
|
||||
wxButton* const default_button = new wxButton(this, -1, wxT("Default"), wxDefaultPosition, wxSize(48,-1));
|
||||
wxButton* const clearall_button = new wxButton(this, -1, wxT("Clear"), wxDefaultPosition, wxSize(58,-1));
|
||||
wxButton* const default_button = new wxButton(this, -1, _("Default"), wxDefaultPosition, wxSize(48,-1));
|
||||
wxButton* const clearall_button = new wxButton(this, -1, _("Clear"), wxDefaultPosition, wxSize(58,-1));
|
||||
|
||||
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Reset") );
|
||||
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, _("Reset") );
|
||||
clear_sbox->Add(default_button, 1, wxLEFT, 3);
|
||||
clear_sbox->Add(clearall_button, 1, wxRIGHT, 3);
|
||||
|
||||
@ -945,9 +945,9 @@ GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned
|
||||
|
||||
profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1) );
|
||||
|
||||
wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) );
|
||||
wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) );
|
||||
wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(60,-1) );
|
||||
wxButton* const pload_btn = new wxButton( this, -1, _("Load"), wxDefaultPosition, wxSize(48,-1) );
|
||||
wxButton* const psave_btn = new wxButton( this, -1, _("Save"), wxDefaultPosition, wxSize(48,-1) );
|
||||
wxButton* const pdelete_btn = new wxButton( this, -1, _("Delete"), wxDefaultPosition, wxSize(60,-1) );
|
||||
|
||||
_connect_macro_(pload_btn, GamepadPage::LoadProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||
_connect_macro_(psave_btn, GamepadPage::SaveProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||
@ -992,7 +992,7 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin
|
||||
UpdateDeviceComboBox();
|
||||
UpdateProfileComboBox();
|
||||
|
||||
wxButton* const close_button = new wxButton( this, -1, wxT("Save"));
|
||||
wxButton* const close_button = new wxButton( this, -1, _("Save"));
|
||||
_connect_macro_(close_button, InputConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||
_connect_macro_(close_button, InputConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
||||
|
||||
|
Reference in New Issue
Block a user