mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
apply some speedup to dx11 plugin + some minor stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5721 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -294,7 +294,7 @@ HRESULT Create(HWND wnd)
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{
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// try using the first one
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hr = factory->EnumAdapters(0, &adapter);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate adapter"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate adapters"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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}
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// TODO: Make this configurable
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@ -303,7 +303,7 @@ HRESULT Create(HWND wnd)
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{
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// try using the first one
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hr = adapter->EnumOutputs(0, &output);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate output"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to enumerate outputs"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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}
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// this will need to be changed once multisampling gets implemented
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@ -68,8 +68,8 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
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// TODO: Merge the conversions done here to VideoDecoder
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switch (pcfmt)
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{
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case PC_TEX_FMT_IA4_AS_IA8:
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case PC_TEX_FMT_IA8:
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case PC_TEX_FMT_IA4_AS_IA8:
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for (unsigned int y = 0; y < height; y++)
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{
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u16* in = (u16*)buffer + y * pitch;
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@ -78,43 +78,30 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
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{
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const u8 I = (*in & 0xFF);
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const u8 A = (*in & 0xFF00) >> 8;
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*pBits = (A << 24) | (I << 16) | (I << 8) | I;
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*(pBits++) = (A << 24) | (I << 16) | (I << 8) | I;
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in++;
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pBits++;
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}
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}
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break;
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case PC_TEX_FMT_I8:
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case PC_TEX_FMT_I4_AS_I8:
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for (unsigned int y = 0; y < height; y++)
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{
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const u8 *pIn = buffer;
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for (int y = 0; y < height; y++)
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const u8* in = buffer + (y * pitch);
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u32* pBits = (u32*)((u8*)outptr + (y * destPitch));
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for(unsigned int i = 0; i < width; i++)
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{
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u8* pBits = ((u8*)outptr + (y * destPitch));
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for(int i = 0; i < width * 4; i += 4)
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{
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pBits[i] = pIn[i / 4];
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pBits[i+1] = pIn[i / 4];
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pBits[i+2] = pIn[i / 4];
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pBits[i + 3] = pIn[i / 4];
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}
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pIn += pitch;
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const u8 I = *(in++);
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memset( pBits++, I, 4 );
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}
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}
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break;
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case PC_TEX_FMT_BGRA32:
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for (unsigned int y = 0; y < height; y++)
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{
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u32* in = (u32*)buffer + y * pitch;
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u32* pBits = (u32*)((u8*)outptr + y * destPitch);
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for (unsigned int x = 0; x < width; x++)
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{
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const u32 col = *in;
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*pBits = col;
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in++;
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pBits++;
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}
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memcpy( pBits, in, destPitch );
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}
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break;
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case PC_TEX_FMT_RGB565:
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@ -125,13 +112,11 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
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for (unsigned int x = 0; x < width; x++)
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{
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// we can't simply shift here, since e.g. 11111 must map to 11111111 and not 11111000
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const u16 col = *in;
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*pBits = 0xFF000000 | // alpha
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const u16 col = *(in++);
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*(pBits++) = 0xFF000000 | // alpha
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((((col&0xF800) << 5) * 255 / 31) & 0xFF0000) | // red
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((((col& 0x7e0) << 3) * 255 / 63) & 0xFF00) | // green
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(( (col& 0x1f) * 255 / 31)); // blue
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pBits++;
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in++;
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}
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}
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break;
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@ -183,7 +183,7 @@ static const D3D11_BLEND d3dLogicOpDestFactors[16] =
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D3D11_BLEND_ONE//15
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};
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static const D3D11_CULL_MODE d3dCullModes[4] =
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static const D3D11_CULL_MODE d3dCullModes[4] =
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{
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D3D11_CULL_NONE,
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D3D11_CULL_BACK,
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@ -191,7 +191,7 @@ static const D3D11_CULL_MODE d3dCullModes[4] =
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D3D11_CULL_BACK
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};
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static const D3D11_COMPARISON_FUNC d3dCmpFuncs[8] =
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static const D3D11_COMPARISON_FUNC d3dCmpFuncs[8] =
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{
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D3D11_COMPARISON_NEVER,
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D3D11_COMPARISON_LESS,
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@ -206,7 +206,7 @@ static const D3D11_COMPARISON_FUNC d3dCmpFuncs[8] =
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#define TEXF_NONE 0
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#define TEXF_POINT 1
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#define TEXF_LINEAR 2
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static const unsigned int d3dMipFilters[4] =
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static const unsigned int d3dMipFilters[4] =
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{
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TEXF_NONE,
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TEXF_POINT,
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@ -504,7 +504,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
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VideoFifo_CheckEFBAccess();
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VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
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FBManager.CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
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XFBWrited = true;
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XFBWrited = true;
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// XXX: Without the VI, how would we know what kind of field this is? So
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// just use progressive.
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@ -574,7 +574,7 @@ bool Renderer::SetScissorRect()
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return false;
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}
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void Renderer::SetColorMask()
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void Renderer::SetColorMask()
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{
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UINT8 color_mask = 0;
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if (bpmem.blendmode.alphaupdate) color_mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
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@ -729,7 +729,7 @@ void UpdateViewport()
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FBManager.Destroy();
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FBManager.Create();
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D3D::context->OMSetRenderTargets(1, &FBManager.GetEFBColorTexture()->GetRTV(), FBManager.GetEFBDepthTexture()->GetDSV());
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}
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}
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// some games set invalids values MinDepth and MaxDepth so fix them to the max an min allowed and let the shaders do this work
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT((float)X, (float)Y, (float)Width, (float)Height,
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@ -739,16 +739,16 @@ void UpdateViewport()
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}
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void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z)
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{
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{
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TargetRectangle targetRc = Renderer::ConvertEFBRectangle(rc);
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// update the view port for clearing the picture
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT((float)targetRc.left, (float)targetRc.top, (float)targetRc.GetWidth(), (float)targetRc.GetHeight(),
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0.f,
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0.f,
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1.f);
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D3D::context->RSSetViewports(1, &vp);
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// always set the scissor in case it was set by the game and has not been reset
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// TODO: Do we really need to set the scissor rect? Why not just disable scissor testing?
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D3D11_RECT sirc = CD3D11_RECT(targetRc.left, targetRc.top, targetRc.right, targetRc.bottom);
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D3D11_RECT sirc = CD3D11_RECT(targetRc.left, targetRc.top, targetRc.right, targetRc.bottom);
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D3D::context->RSSetScissorRects(1, &sirc);
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D3D::context->OMSetDepthStencilState(cleardepthstates[zEnable], 0);
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D3D::context->RSSetState(clearraststate);
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@ -807,7 +807,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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{
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if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.bUseRealXFB) || !fbWidth || !fbHeight)
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{
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g_VideoInitialize.pCopiedToXFB(false);
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g_VideoInitialize.pCopiedToXFB(false);
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return;
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}
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// this function is called after the XFB field is changed, not after
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@ -819,9 +819,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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const XFBSource** xfbSourceList = FBManager.GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
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if (!xfbSourceList || xfbCount == 0)
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{
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g_VideoInitialize.pCopiedToXFB(false);
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g_VideoInitialize.pCopiedToXFB(false);
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return;
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}
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}
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Renderer::ResetAPIState();
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// set the backbuffer as the rendering target
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@ -857,13 +857,13 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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// draw each xfb source
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for (u32 i = 0; i < xfbCount; ++i)
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{
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xfbSource = xfbSourceList[i];
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xfbSource = xfbSourceList[i];
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MathUtil::Rectangle<float> sourceRc;
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sourceRc.left = 0;
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sourceRc.top = 0;
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sourceRc.right = xfbSource->texWidth;
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sourceRc.bottom = xfbSource->texHeight;
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sourceRc.bottom = xfbSource->texHeight;
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MathUtil::Rectangle<float> drawRc;
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drawRc.top = -1;
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@ -1011,7 +1011,7 @@ void Renderer::SetDepthMode()
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void Renderer::SetLogicOpMode()
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{
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if (bpmem.blendmode.logicopenable && bpmem.blendmode.logicmode != 3)
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if (bpmem.blendmode.logicopenable && bpmem.blendmode.logicmode != 3)
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{
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s_blendMode = 0;
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D3D::gfxstate->SetAlphaBlendEnable(true);
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@ -1037,7 +1037,7 @@ void Renderer::SetLineWidth()
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void Renderer::SetSamplerState(int stage, int texindex)
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{
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const FourTexUnits &tex = bpmem.tex[texindex];
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const FourTexUnits &tex = bpmem.tex[texindex];
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const TexMode0 &tm0 = tex.texMode0[stage];
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const TexMode1 &tm1 = tex.texMode1[stage];
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@ -1045,7 +1045,7 @@ void Renderer::SetSamplerState(int stage, int texindex)
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mip = (tm0.min_filter == 8) ? TEXF_NONE:d3dMipFilters[tm0.min_filter & 3];
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if ((tm0.min_filter & 3) && (tm0.min_filter != 8) && ((tm1.max_lod >> 4) == 0)) mip = TEXF_NONE;
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if (texindex) stage += 4;
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if (texindex) stage += 4;
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// TODO: Clarify whether these values are correct
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// NOTE: since there's no "no filter" in DX11 we're using point filters in these cases
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@ -144,7 +144,7 @@ bool TextureCache::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 ran
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void TextureCache::Shutdown()
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{
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Invalidate(true);
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FreeMemoryPages(temp, TEMP_SIZE);
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FreeMemoryPages(temp, TEMP_SIZE);
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temp = NULL;
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SAFE_RELEASE(efbcopyblendstate);
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@ -167,8 +167,8 @@ void TextureCache::Cleanup()
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}
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else
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{
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iter++;
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}
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iter++;
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}
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}
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}
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@ -215,7 +215,7 @@ TextureCache::TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, u
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}
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else
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{
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// Let's reload the new texture data into the same texture,
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// Let's reload the new texture data into the same texture,
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// instead of destroying it and having to create a new one.
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// Might speed up movie playback very, very slightly.
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@ -281,7 +281,7 @@ TextureCache::TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, u
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if (entry.texture == NULL) PanicAlert("Failed to create texture at %s %d\n", __FILE__, __LINE__);
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D3D::ReplaceTexture2D(entry.texture->GetTex(), temp, width, height, expandedWidth, d3d_fmt, pcfmt, 0, usage);
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}
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else
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else
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{
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D3D::ReplaceTexture2D(entry.texture->GetTex(), temp, width, height, expandedWidth, d3d_fmt, pcfmt, 0, usage);
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}
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@ -329,8 +329,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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int tex_w = (abs(source_rect.GetWidth()) >> bScaleByHalf);
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int tex_h = (abs(source_rect.GetHeight()) >> bScaleByHalf);
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int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleX() * tex_w)):tex_w;
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int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleY() * tex_h)):tex_h;
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int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled) ? ((int)(Renderer::GetTargetScaleX() * tex_w)) : tex_w;
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int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled) ? ((int)(Renderer::GetTargetScaleY() * tex_h)) : tex_h;
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TexCache::iterator iter;
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D3DTexture2D* tex = NULL;
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@ -372,135 +372,135 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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unsigned int cbufid = (unsigned int)-1;
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// TODO: Move this to TextureCache::Init()
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if (bFromZBuffer)
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if (bFromZBuffer)
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{
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switch(copyfmt)
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switch(copyfmt)
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{
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case 0: // Z4
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case 1: // Z8
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colmat[0] = colmat[4] = colmat[8] = colmat[12] =1.0f;
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case 0: // Z4
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case 1: // Z8
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colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
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cbufid = 12;
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break;
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case 3: // Z16 //?
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colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
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break;
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case 3: // Z16 //?
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colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
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cbufid = 13;
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case 11: // Z16 (reverse order)
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
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case 11: // Z16 (reverse order)
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
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cbufid = 14;
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break;
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case 6: // Z24X8
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colmat[0] = colmat[5] = colmat[10] = 1.0f;
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break;
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case 6: // Z24X8
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colmat[0] = colmat[5] = colmat[10] = 1.0f;
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cbufid = 15;
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break;
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case 9: // Z8M
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
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break;
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case 9: // Z8M
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
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cbufid = 16;
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break;
|
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case 10: // Z8L
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
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break;
|
||||
case 10: // Z8L
|
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
|
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cbufid = 17;
|
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break;
|
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case 12: // Z16L
|
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colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
|
||||
break;
|
||||
case 12: // Z16L
|
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colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
|
||||
cbufid = 18;
|
||||
break;
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
|
||||
colmat[2] = colmat[5] = colmat[8] = 1.0f;
|
||||
break;
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
|
||||
colmat[2] = colmat[5] = colmat[8] = 1.0f;
|
||||
cbufid = 19;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (bIsIntensityFmt)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (bIsIntensityFmt)
|
||||
{
|
||||
colmat[16] = colmat[17] = colmat[18] = 16.0f/255.0f;
|
||||
switch (copyfmt)
|
||||
colmat[16] = colmat[17] = colmat[18] = 16.0f/255.0f;
|
||||
switch (copyfmt)
|
||||
{
|
||||
case 0: // I4
|
||||
case 1: // I8
|
||||
case 2: // IA4
|
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case 3: // IA8
|
||||
case 0: // I4
|
||||
case 1: // I8
|
||||
case 2: // IA4
|
||||
case 3: // IA8
|
||||
// TODO - verify these coefficients
|
||||
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
|
||||
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
|
||||
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
|
||||
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
|
||||
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
|
||||
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
|
||||
|
||||
if (copyfmt < 2)
|
||||
if (copyfmt < 2)
|
||||
{
|
||||
colmat[19] = 16.0f / 255.0f;
|
||||
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
|
||||
colmat[19] = 16.0f / 255.0f;
|
||||
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
|
||||
cbufid = 0;
|
||||
}
|
||||
else// alpha
|
||||
}
|
||||
else// alpha
|
||||
{
|
||||
colmat[15] = 1;
|
||||
colmat[15] = 1;
|
||||
cbufid = 1;
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
break;
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (copyfmt)
|
||||
switch (copyfmt)
|
||||
{
|
||||
case 0: // R4
|
||||
case 8: // R8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
|
||||
case 0: // R4
|
||||
case 8: // R8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
|
||||
cbufid = 2;
|
||||
break;
|
||||
case 2: // RA4
|
||||
case 3: // RA8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
|
||||
break;
|
||||
case 2: // RA4
|
||||
case 3: // RA8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
|
||||
cbufid = 3;
|
||||
break;
|
||||
break;
|
||||
|
||||
case 7: // A8
|
||||
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
|
||||
case 7: // A8
|
||||
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
|
||||
cbufid = 4;
|
||||
break;
|
||||
case 9: // G8
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
|
||||
break;
|
||||
case 9: // G8
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
|
||||
cbufid = 5;
|
||||
break;
|
||||
case 10: // B8
|
||||
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
|
||||
break;
|
||||
case 10: // B8
|
||||
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
|
||||
cbufid = 6;
|
||||
break;
|
||||
case 11: // RG8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
|
||||
break;
|
||||
case 11: // RG8
|
||||
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
|
||||
cbufid = 7;
|
||||
break;
|
||||
case 12: // GB8
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
|
||||
break;
|
||||
case 12: // GB8
|
||||
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
|
||||
cbufid = 8;
|
||||
break;
|
||||
break;
|
||||
|
||||
case 4: // RGB565
|
||||
colmat[0] = colmat[5] = colmat[10] = 1;
|
||||
colmat[19] = 1; // set alpha to 1
|
||||
case 4: // RGB565
|
||||
colmat[0] = colmat[5] = colmat[10] = 1;
|
||||
colmat[19] = 1; // set alpha to 1
|
||||
cbufid = 9;
|
||||
break;
|
||||
case 5: // RGB5A3
|
||||
case 6: // RGBA8
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
break;
|
||||
case 5: // RGB5A3
|
||||
case 6: // RGBA8
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
cbufid = 10;
|
||||
break;
|
||||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
|
||||
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
||||
cbufid = 11;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Renderer::ResetAPIState(); // reset any game specific settings
|
||||
|
||||
Renderer::ResetAPIState(); // reset any game specific settings
|
||||
|
||||
// stretch picture with increased internal resolution
|
||||
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)Scaledtex_w, (float)Scaledtex_h);
|
||||
D3D::context->RSSetViewports(1, &vp);
|
||||
|
Reference in New Issue
Block a user