apply some speedup to dx11 plugin + some minor stuff

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5721 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
luisr142004
2010-06-16 10:12:57 +00:00
parent 980a2680be
commit 4f8a6a1573
13 changed files with 202 additions and 221 deletions

View File

@ -144,7 +144,7 @@ bool TextureCache::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 ran
void TextureCache::Shutdown()
{
Invalidate(true);
FreeMemoryPages(temp, TEMP_SIZE);
FreeMemoryPages(temp, TEMP_SIZE);
temp = NULL;
SAFE_RELEASE(efbcopyblendstate);
@ -167,8 +167,8 @@ void TextureCache::Cleanup()
}
else
{
iter++;
}
iter++;
}
}
}
@ -215,7 +215,7 @@ TextureCache::TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, u
}
else
{
// Let's reload the new texture data into the same texture,
// Let's reload the new texture data into the same texture,
// instead of destroying it and having to create a new one.
// Might speed up movie playback very, very slightly.
@ -281,7 +281,7 @@ TextureCache::TCacheEntry* TextureCache::Load(unsigned int stage, u32 address, u
if (entry.texture == NULL) PanicAlert("Failed to create texture at %s %d\n", __FILE__, __LINE__);
D3D::ReplaceTexture2D(entry.texture->GetTex(), temp, width, height, expandedWidth, d3d_fmt, pcfmt, 0, usage);
}
else
else
{
D3D::ReplaceTexture2D(entry.texture->GetTex(), temp, width, height, expandedWidth, d3d_fmt, pcfmt, 0, usage);
}
@ -329,8 +329,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
int tex_w = (abs(source_rect.GetWidth()) >> bScaleByHalf);
int tex_h = (abs(source_rect.GetHeight()) >> bScaleByHalf);
int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleX() * tex_w)):tex_w;
int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleY() * tex_h)):tex_h;
int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled) ? ((int)(Renderer::GetTargetScaleX() * tex_w)) : tex_w;
int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled) ? ((int)(Renderer::GetTargetScaleY() * tex_h)) : tex_h;
TexCache::iterator iter;
D3DTexture2D* tex = NULL;
@ -372,135 +372,135 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
unsigned int cbufid = (unsigned int)-1;
// TODO: Move this to TextureCache::Init()
if (bFromZBuffer)
if (bFromZBuffer)
{
switch(copyfmt)
switch(copyfmt)
{
case 0: // Z4
case 1: // Z8
colmat[0] = colmat[4] = colmat[8] = colmat[12] =1.0f;
case 0: // Z4
case 1: // Z8
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
cbufid = 12;
break;
case 3: // Z16 //?
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
break;
case 3: // Z16 //?
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
cbufid = 13;
case 11: // Z16 (reverse order)
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
case 11: // Z16 (reverse order)
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
cbufid = 14;
break;
case 6: // Z24X8
colmat[0] = colmat[5] = colmat[10] = 1.0f;
break;
case 6: // Z24X8
colmat[0] = colmat[5] = colmat[10] = 1.0f;
cbufid = 15;
break;
case 9: // Z8M
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
break;
case 9: // Z8M
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
cbufid = 16;
break;
case 10: // Z8L
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
break;
case 10: // Z8L
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
cbufid = 17;
break;
case 12: // Z16L
colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
break;
case 12: // Z16L
colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
cbufid = 18;
break;
default:
ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
colmat[2] = colmat[5] = colmat[8] = 1.0f;
break;
default:
ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
colmat[2] = colmat[5] = colmat[8] = 1.0f;
cbufid = 19;
break;
}
}
else if (bIsIntensityFmt)
break;
}
}
else if (bIsIntensityFmt)
{
colmat[16] = colmat[17] = colmat[18] = 16.0f/255.0f;
switch (copyfmt)
colmat[16] = colmat[17] = colmat[18] = 16.0f/255.0f;
switch (copyfmt)
{
case 0: // I4
case 1: // I8
case 2: // IA4
case 3: // IA8
case 0: // I4
case 1: // I8
case 2: // IA4
case 3: // IA8
// TODO - verify these coefficients
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
if (copyfmt < 2)
if (copyfmt < 2)
{
colmat[19] = 16.0f / 255.0f;
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
colmat[19] = 16.0f / 255.0f;
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
cbufid = 0;
}
else// alpha
}
else// alpha
{
colmat[15] = 1;
colmat[15] = 1;
cbufid = 1;
}
break;
default:
ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
break;
}
}
else
break;
default:
ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
break;
}
}
else
{
switch (copyfmt)
switch (copyfmt)
{
case 0: // R4
case 8: // R8
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
case 0: // R4
case 8: // R8
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
cbufid = 2;
break;
case 2: // RA4
case 3: // RA8
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
break;
case 2: // RA4
case 3: // RA8
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
cbufid = 3;
break;
break;
case 7: // A8
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
case 7: // A8
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
cbufid = 4;
break;
case 9: // G8
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
break;
case 9: // G8
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
cbufid = 5;
break;
case 10: // B8
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
break;
case 10: // B8
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
cbufid = 6;
break;
case 11: // RG8
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
break;
case 11: // RG8
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
cbufid = 7;
break;
case 12: // GB8
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
break;
case 12: // GB8
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
cbufid = 8;
break;
break;
case 4: // RGB565
colmat[0] = colmat[5] = colmat[10] = 1;
colmat[19] = 1; // set alpha to 1
case 4: // RGB565
colmat[0] = colmat[5] = colmat[10] = 1;
colmat[19] = 1; // set alpha to 1
cbufid = 9;
break;
case 5: // RGB5A3
case 6: // RGBA8
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
break;
case 5: // RGB5A3
case 6: // RGBA8
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
cbufid = 10;
break;
break;
default:
ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
default:
ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
cbufid = 11;
break;
}
}
break;
}
}
Renderer::ResetAPIState(); // reset any game specific settings
Renderer::ResetAPIState(); // reset any game specific settings
// stretch picture with increased internal resolution
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)Scaledtex_w, (float)Scaledtex_h);
D3D::context->RSSetViewports(1, &vp);