apply some speedup to dx11 plugin + some minor stuff

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5721 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
luisr142004
2010-06-16 10:12:57 +00:00
parent 980a2680be
commit 4f8a6a1573
13 changed files with 202 additions and 221 deletions

View File

@ -36,7 +36,7 @@ BEGIN_EVENT_TABLE(GFXDebuggerOGL,wxDialog)
END_EVENT_TABLE()
GFXDebuggerOGL::GFXDebuggerOGL(wxWindow *parent, wxWindowID id, const wxString &title,
const wxPoint &position, const wxSize& size, long style)
const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
CreateGUIControls();
@ -72,7 +72,7 @@ void GFXDebuggerOGL::SaveSettings() const
// weird values, perhaps because of some conflict with the rendering window
// TODO: get the screen resolution and make limits from that
if (GetPosition().x < 1000 && GetPosition().y < 1000
&& GetSize().GetWidth() < 1000
&& GetSize().GetWidth() < 1000
&& GetSize().GetHeight() < 1000)
{
file.Set("VideoWindow", "x", GetPosition().x);
@ -137,7 +137,7 @@ void GFXDebuggerOGL::CreateGUIControls()
m_Check[4] = new wxCheckBox(m_MainPanel, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[5] = new wxCheckBox(m_MainPanel, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
sOptions->Add(m_Check[i], 0, 0, 5);
// Layout everything on m_MainPanel