mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
TextureConversionShader: Don't sample from adjacent rows when not needed
This commit is contained in:
@ -240,7 +240,8 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
|
||||
}
|
||||
|
||||
auto uid = TextureConversionShaderGen::GetShaderUid(dst_format, is_depth_copy, is_intensity,
|
||||
scale_by_half);
|
||||
scale_by_half,
|
||||
NeedsCopyFilterInShader(filter_coefficients));
|
||||
ID3D11PixelShader* pixel_shader = GetEFBToTexPixelShader(uid);
|
||||
if (!pixel_shader)
|
||||
return;
|
||||
|
Reference in New Issue
Block a user