TextureConversionShader: Don't sample from adjacent rows when not needed

This commit is contained in:
Stenzek
2018-05-03 14:09:32 +10:00
parent ef98a21735
commit 4faac3a627
8 changed files with 74 additions and 35 deletions

View File

@ -240,7 +240,8 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
}
auto uid = TextureConversionShaderGen::GetShaderUid(dst_format, is_depth_copy, is_intensity,
scale_by_half);
scale_by_half,
NeedsCopyFilterInShader(filter_coefficients));
ID3D11PixelShader* pixel_shader = GetEFBToTexPixelShader(uid);
if (!pixel_shader)
return;