ControllerInterface: SDL cleanup and FF effect fixes.

This commit is contained in:
Jordan Woyak
2019-01-08 10:25:13 -06:00
parent 54e09886d8
commit 4fb68c530b
2 changed files with 185 additions and 143 deletions

View File

@ -71,73 +71,66 @@ private:
class HapticEffect : public Output
{
public:
HapticEffect(SDL_Haptic* haptic) : m_haptic(haptic), m_id(-1) {}
~HapticEffect()
{
m_effect.type = 0;
Update();
}
HapticEffect(SDL_Haptic* haptic);
~HapticEffect();
protected:
void Update();
virtual void SetSDLHapticEffect(ControlState state) = 0;
virtual bool UpdateParameters(s16 value) = 0;
static void SetDirection(SDL_HapticDirection* dir);
SDL_HapticEffect m_effect;
SDL_Haptic* m_haptic;
int m_id;
SDL_HapticEffect m_effect = {};
static constexpr u16 DISABLED_EFFECT_TYPE = 0;
private:
virtual void SetState(ControlState state) override final;
void UpdateEffect();
SDL_Haptic* const m_haptic;
int m_id = -1;
};
class ConstantEffect : public HapticEffect
{
public:
ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
ConstantEffect(SDL_Haptic* haptic);
std::string GetName() const override;
private:
void SetSDLHapticEffect(ControlState state) override;
bool UpdateParameters(s16 value) override;
};
class RampEffect : public HapticEffect
{
public:
RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
RampEffect(SDL_Haptic* haptic);
std::string GetName() const override;
private:
void SetSDLHapticEffect(ControlState state) override;
bool UpdateParameters(s16 value) override;
};
class SineEffect : public HapticEffect
class PeriodicEffect : public HapticEffect
{
public:
SineEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
PeriodicEffect(SDL_Haptic* haptic, u16 waveform);
std::string GetName() const override;
private:
void SetSDLHapticEffect(ControlState state) override;
};
bool UpdateParameters(s16 value) override;
class TriangleEffect : public HapticEffect
{
public:
TriangleEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
std::string GetName() const override;
private:
void SetSDLHapticEffect(ControlState state) override;
const u16 m_waveform;
};
class LeftRightEffect : public HapticEffect
{
public:
LeftRightEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
LeftRightEffect(SDL_Haptic* haptic, bool use_strong_motor);
std::string GetName() const override;
private:
void SetSDLHapticEffect(ControlState state) override;
bool UpdateParameters(s16 value) override;
const bool m_use_strong_motor;
};
#endif
@ -159,5 +152,5 @@ private:
SDL_Haptic* m_haptic;
#endif
};
}
}
} // namespace SDL
} // namespace ciface