The beginning of another approach on Zelda HLE UCode: PB debugging and comparison

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4481 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-10-30 07:10:46 +00:00
parent dd7f6f991f
commit 4fbf138ed2
3 changed files with 33 additions and 8 deletions

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@ -108,8 +108,8 @@ union ZeldaVoicePB
u32 StartAddr; // 0x8C | sound start address
u32 UnkAddr; // 0x8E | ???
u16 Padding[0x10]; // 0x90 | padding
u16 Padding2[0x8]; // 0xa0 | FIR filter coefs of some sort
u16 FilterEnable; // 0xa8 | FilterBufferInPlace enable.
u16 Padding2[0x8]; // 0xa0 | FIR filter coefs of some sort (0xa4 controls the appearance of 0xa5-0xa7 and is almost always 0x7FFF)
u16 FilterEnable; // 0xa8 | FilterBufferInPlace enable
u16 Padding3[0x7]; // 0xa9 | padding
u16 Padding4[0x10]; // 0xb0 | padding
};