The beginning of another approach on Zelda HLE UCode: PB debugging and comparison

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4481 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-10-30 07:10:46 +00:00
parent dd7f6f991f
commit 4fbf138ed2
3 changed files with 33 additions and 8 deletions

View File

@ -2529,12 +2529,15 @@ void 06f9_Unk_PrepareSampleDecode()
void EarlyOutFrom_073d_DECODE_0x05_0x09() {
//070e 02bf 06f9 call 0x06f9
06f9_Unk_PrepareSampleDecode()
0710 8100 clr $ACC0
0711 2632 lrs $AC0.M, @0x0032
0712 5c00 sub $ACC0, $ACC1
0713 2e32 srs @0x0032, $AC0.M
0714 0092 00ff lri $CR, #0x00ff
0716 02df ret
// 0710 8100 clr $ACC0
// 0711 2632 lrs $AC0.M, @0x0032
// 0712 5c00 sub $ACC0, $ACC1
// 0713 2e32 srs @0x0032, $AC0.M
*0x0432 -= _numberOfSamples // PB.CurBlock
// 0714 0092 00ff lri $CR, #0x00ff
// 0716 02df ret
}
// Here, CR is 0x04 and thus these are not hw regs.