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Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini.
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@ -84,6 +84,8 @@ public:
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) override;
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int GetMaxTextureSize() override;
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private:
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void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data);
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};
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